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@ -373,7 +373,7 @@ void Human::DecHP(float dec_hp, int killer_id, const std::string killer_name, in
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kPropDmgShow,
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GetUniId(),
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real_dmg_out,
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0,
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dmg_bp,
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killer->GetUniId(),
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true);
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if (IsPlayer()) {
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@ -383,7 +383,7 @@ void Human::DecHP(float dec_hp, int killer_id, const std::string killer_name, in
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kPropDmgShow,
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GetUniId(),
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real_dmg_out,
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0,
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dmg_bp,
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killer->GetUniId(),
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true);
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}
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@ -396,7 +396,7 @@ void Human::DecHP(float dec_hp, int killer_id, const std::string killer_name, in
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kPropDmgShow,
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GetUniId(),
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real_dmg_out,
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0,
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dmg_bp,
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killer->AsHero()->master.Get()->GetUniId(),
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true);
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}
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@ -407,7 +407,7 @@ void Human::DecHP(float dec_hp, int killer_id, const std::string killer_name, in
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kPropDmgShow,
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GetUniId(),
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real_dmg_out,
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0,
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dmg_bp,
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killer->AsHero()->master.Get() ?
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killer->AsHero()->master.Get()->GetUniId() : killer->GetUniId(),
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true);
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@ -2326,9 +2326,11 @@ void Human::OnBulletHit(IBullet* bullet)
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GetTrigger()->Attacked(bullet->GetSender().Get());
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if (!dead && (bullet->IsBomb() || bullet->GetSender().Get()->team_id != team_id)) {
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float finaly_dmg = 0;
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int dmg_bp = 0;
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if (bullet->GetSkillMeta() && SkillHelper::ProcBulletDmg(bullet, this, finaly_dmg)) {
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} else {
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finaly_dmg = bullet->GetSender().Get()->GetNetData()->CalcDmg(this, bullet);
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int dmg_bp = bullet->GetSender().Get()->GetNetData()->GetDmgBp();
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}
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if (bullet->GetSender().Get()->IsHuman()) {
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bullet->GetSender().Get()->AsHuman()->stats->damage_amount_out += finaly_dmg;
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@ -2356,7 +2358,7 @@ void Human::OnBulletHit(IBullet* bullet)
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bullet->GetPassenger().Get()->GetName(),
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dmg_out,
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0,
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0);
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dmg_bp);
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bullet->GetSender().Get()->GetTrigger()->DmgOut(this, dmg_out);
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if (bullet->GetSender().Get() &&
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!bullet->GetSender().Get()->dead &&
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@ -2404,7 +2406,7 @@ void Human::OnBulletHit(IBullet* bullet)
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bullet->GetSender().Get()->GetName(),
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dmg_out,
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0,
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0);
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dmg_bp);
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#if 0
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if (bullet->GetSender().Get()->IsEntityType(ET_Hero)) {
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a8::XPrintf("被炮塔打出血 %f %f %f\n", {GetHP(), GetMaxHP(), dmg_out});
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