This commit is contained in:
aozhiwei 2024-01-10 16:17:35 +08:00
parent ee3faa6f61
commit 2fc1052cf6

View File

@ -373,7 +373,7 @@ void Human::DecHP(float dec_hp, int killer_id, const std::string killer_name, in
kPropDmgShow,
GetUniId(),
real_dmg_out,
0,
dmg_bp,
killer->GetUniId(),
true);
if (IsPlayer()) {
@ -383,7 +383,7 @@ void Human::DecHP(float dec_hp, int killer_id, const std::string killer_name, in
kPropDmgShow,
GetUniId(),
real_dmg_out,
0,
dmg_bp,
killer->GetUniId(),
true);
}
@ -396,7 +396,7 @@ void Human::DecHP(float dec_hp, int killer_id, const std::string killer_name, in
kPropDmgShow,
GetUniId(),
real_dmg_out,
0,
dmg_bp,
killer->AsHero()->master.Get()->GetUniId(),
true);
}
@ -407,7 +407,7 @@ void Human::DecHP(float dec_hp, int killer_id, const std::string killer_name, in
kPropDmgShow,
GetUniId(),
real_dmg_out,
0,
dmg_bp,
killer->AsHero()->master.Get() ?
killer->AsHero()->master.Get()->GetUniId() : killer->GetUniId(),
true);
@ -2326,9 +2326,11 @@ void Human::OnBulletHit(IBullet* bullet)
GetTrigger()->Attacked(bullet->GetSender().Get());
if (!dead && (bullet->IsBomb() || bullet->GetSender().Get()->team_id != team_id)) {
float finaly_dmg = 0;
int dmg_bp = 0;
if (bullet->GetSkillMeta() && SkillHelper::ProcBulletDmg(bullet, this, finaly_dmg)) {
} else {
finaly_dmg = bullet->GetSender().Get()->GetNetData()->CalcDmg(this, bullet);
int dmg_bp = bullet->GetSender().Get()->GetNetData()->GetDmgBp();
}
if (bullet->GetSender().Get()->IsHuman()) {
bullet->GetSender().Get()->AsHuman()->stats->damage_amount_out += finaly_dmg;
@ -2356,7 +2358,7 @@ void Human::OnBulletHit(IBullet* bullet)
bullet->GetPassenger().Get()->GetName(),
dmg_out,
0,
0);
dmg_bp);
bullet->GetSender().Get()->GetTrigger()->DmgOut(this, dmg_out);
if (bullet->GetSender().Get() &&
!bullet->GetSender().Get()->dead &&
@ -2404,7 +2406,7 @@ void Human::OnBulletHit(IBullet* bullet)
bullet->GetSender().Get()->GetName(),
dmg_out,
0,
0);
dmg_bp);
#if 0
if (bullet->GetSender().Get()->IsEntityType(ET_Hero)) {
a8::XPrintf("被炮塔打出血 %f %f %f\n", {GetHP(), GetMaxHP(), dmg_out});