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@ -487,15 +487,9 @@ void Room::DropItemEx(Position born_pos, Position pos, int item_id, int item_cou
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if (drop_num < 1) {
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drop_num = 1;
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}
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// 999
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#if 1
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#else
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{
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a8::Vec2 dir = a8::Vec2::UP;
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dir.Rotate(a8::RandAngle());
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pos = pos + dir * (25 + rand() % 50);
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}
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#endif
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glm::vec3 dir = GlmHelper::UP;
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GlmHelper::RotateY(dir, a8::RandAngle());
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pos.AddGlmVec3(dir * (25.0f + rand() % 50));
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CreateLootEx(item_id, born_pos, pos, drop_num, item_lv, show_anim);
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total_count -= drop_num;
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}
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@ -818,10 +812,6 @@ void Room::AdjustPosInnerMap(Position& pos, float radius)
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// 999
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pos.x = 1800;
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pos.y = 1800;
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#if 1
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#else
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pos = a8::Vec2(1800, 1800);
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#endif
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#ifdef DEBUG
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A8_ABORT();
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#endif
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@ -1391,19 +1381,8 @@ bool Room::GenSmallCircle()
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gas_data_.pos_list->_poses[gas_data_.gas_count + 1].z
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);
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} else {
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#if 1
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gas_data_.pos_new = glm::vec2(gas_data_.new_area_meta->x1(),
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gas_data_.new_area_meta->y1());
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#else
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a8::Vec2 dir = a8::Vec2::UP;
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dir.Rotate(a8::RandAngle());
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float rad = rand() % (int)(gas_data_.old_area_meta->rad() -
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gas_data_.new_area_meta->rad());
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if (rad <= 0.001f){
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rad = 0.001f;
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}
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gas_data_.pos_new = gas_data_.pos_old + dir * rad;
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#endif
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}
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return true;
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}
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@ -1789,17 +1768,12 @@ RoomObstacle* Room::InternalCreateObstacle(int id, float x, float y,
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RoomObstacle* entity = EntityFactory::Instance()->MakeRoomObstacle(AllocUniid());
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entity->meta = thing;
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entity->room = this;
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// 999
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#if 1
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{
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Position pos;
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pos.x = x;
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pos.y = y;
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pos.z = y;
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entity->SetPos(pos);
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}
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#else
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entity->SetPos(a8::Vec2(x, y));
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#endif
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entity->Initialize();
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if (on_precreate) {
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on_precreate(entity);
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