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326402f01c
@ -199,6 +199,7 @@ enum GunSubEquipType_e
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GUN_SUB_EQUIP_TYPE_THREE_GUN = 9,
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GUN_SUB_EQUIP_TYPE_LASER_CANNON = 10,
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GUN_SUB_EQUIP_TYPE_FLY_HOOk = 14,
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GUN_SUB_EQUIP_TYPE_FLY_LASER = 15,
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GUN_SUB_EQUIP_TYPE_End
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};
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@ -33,6 +33,7 @@
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#include "player.h"
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#include "app.h"
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#include "tracemgr.h"
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#include "gamelog.h"
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#include "mt/Param.h"
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#include "mt/Hero.h"
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@ -2573,6 +2574,9 @@ void Creature::WinExp(int win_exp)
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hero_level_ = hero_grow_meta_->level();
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hero_exp_ = 0;
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GenLevelAttr();
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if (IsPlayer()) {
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GameLog::Instance()->LevelUp(AsHuman(), old_level, GetHeroLevel());
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}
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}
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room->frame_event.AddPropChgEx
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(
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@ -125,18 +125,28 @@ void FrameEvent::AddBullet(int bullet_uniid,
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}
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{
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int bullet_idx = room->frame_event_data->bullets_.size() - 1;
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sender.Get()->TraverseAllLayerHumanList
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(
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[bullet_idx, &sender] (Human* hum, bool& stop)
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{
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if (weapon_meta->equip_subtype() == GUN_SUB_EQUIP_TYPE_FLY_LASER) {
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sender.Get()->room->TraverseHumanList
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(
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[bullet_idx] (Human* hum) -> bool
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{
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hum->GetFrameData().bullets_.push_back(bullet_idx);
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return true;
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});
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} else {
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sender.Get()->TraverseAllLayerHumanList
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(
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[bullet_idx, &sender] (Human* hum, bool& stop)
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{
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#ifdef MYDEBUG1
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// 999
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if (!hum->InPartObjects(sender.Get())) {
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A8_ABORT();
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}
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// 999
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if (!hum->InPartObjects(sender.Get())) {
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A8_ABORT();
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}
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#endif
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hum->GetFrameData().bullets_.push_back(bullet_idx);
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});
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hum->GetFrameData().bullets_.push_back(bullet_idx);
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});
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}
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}
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}
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@ -7,9 +7,11 @@
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#include "app.h"
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#include "room.h"
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#include "stats.h"
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#include "team.h"
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#include "mt/Hero.h"
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#include "mt/Map.h"
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#include "mt/MapMode.h"
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void GameLog::GameStart(Player* hum)
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{
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@ -35,11 +37,14 @@ void GameLog::GameStart(Player* hum)
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//prop->SetVal("localuuid", "");
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//prop->SetVal("start_param", "");
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prop->SetVal("team_id", hum->team_id);
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prop->SetVal("server_zone_id", f8::App::Instance()->GetZoneId());
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prop->SetVal("server_node_id", f8::App::Instance()->GetNodeId());
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prop->SetVal("server_instance_id", f8::App::Instance()->GetInstanceId());
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prop->SetVal("map_id", hum->room->GetMapMeta()->map_id());
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prop->SetVal("map_name", hum->room->GetMapMeta()->map_name());
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prop->SetVal("map_mode_id", hum->room->GetMapModeMeta()->id());
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prop->SetVal("map_mode", hum->room->GetMapModeMeta()->mapMode());
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f8::TGLog::Instance()->AddTrackLog(game_id, hum->account_id, hum->ip_saddr, logclass1, logclass2, prop.get());
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}
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@ -74,11 +79,16 @@ void GameLog::GameEnd(Player* hum)
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prop->SetVal("game_time", a8::XGetTickCount() - hum->create_tick);
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//prop->SetVal("start_param", "");
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prop->SetVal("team_id", hum->team_id);
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prop->SetVal("battle_uuid", hum->GetTeam()->GetBattleUuid());
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prop->SetVal("server_zone_id", f8::App::Instance()->GetZoneId());
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prop->SetVal("server_node_id", f8::App::Instance()->GetNodeId());
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prop->SetVal("server_instance_id", f8::App::Instance()->GetInstanceId());
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prop->SetVal("map_id", hum->room->GetMapMeta()->map_id());
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prop->SetVal("map_name", hum->room->GetMapMeta()->map_name());
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prop->SetVal("map_mode_id", hum->room->GetMapModeMeta()->id());
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prop->SetVal("map_mode", hum->room->GetMapModeMeta()->mapMode());
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if (!hum->dead) {
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prop->SetVal("alive_time", hum->room->GetFrameNo() * 1000.0f / SERVER_FRAME_RATE);
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} else {
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@ -101,8 +111,46 @@ void GameLog::ForceOver(Room* room)
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prop->SetVal("battle_started", a8::XValue(room->BattleStarted() ? 1 : 0));
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prop->SetVal("game_duration", room->GetFrameNo() * SERVER_FRAME_RATE);
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prop->SetVal("player_num", room->GetPlayerNum());
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prop->SetVal("server_zone_id", f8::App::Instance()->GetZoneId());
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prop->SetVal("server_node_id", f8::App::Instance()->GetNodeId());
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prop->SetVal("server_instance_id", f8::App::Instance()->GetInstanceId());
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#if 0
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prop->SetVal("team_id", hum->team_id);
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prop->SetVal("battle_uuid", hum->GetTeam()->GetBattleUuid());
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#endif
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prop->SetVal("map_id", room->GetMapMeta()->map_id());
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prop->SetVal("map_name", room->GetMapMeta()->map_name());
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prop->SetVal("map_mode_id", room->GetMapModeMeta()->id());
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prop->SetVal("map_mode", room->GetMapModeMeta()->mapMode());
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f8::TGLog::Instance()->AddTrackLog(game_id, "forceover", 0, "forceover", prop.get());
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}
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void GameLog::LevelUp(Human* hum, int old_level, int new_level)
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{
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int game_id = GAME_ID;
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auto prop = a8::MutableXObject::CreateObject();
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prop->SetVal("game_uniid", a8::XValue(hum->room->GetRoomUuid()).GetString());
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prop->SetVal("room_type", a8::XValue(hum->room->GetRoomType()).GetString());
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prop->SetVal("room_mode", a8::XValue((int)hum->room->GetRoomMode()));
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prop->SetVal("battle_started", a8::XValue(hum->room->BattleStarted() ? 1 : 0));
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prop->SetVal("game_duration", hum->room->GetFrameNo() * SERVER_FRAME_RATE);
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prop->SetVal("player_num", hum->room->GetPlayerNum());
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prop->SetVal("server_zone_id", f8::App::Instance()->GetZoneId());
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prop->SetVal("server_node_id", f8::App::Instance()->GetNodeId());
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prop->SetVal("server_instance_id", f8::App::Instance()->GetInstanceId());
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prop->SetVal("team_id", hum->team_id);
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prop->SetVal("battle_uuid", hum->GetTeam()->GetBattleUuid());
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prop->SetVal("old_level", old_level);
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prop->SetVal("new_level", new_level);
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prop->SetVal("map_id", hum->room->GetMapMeta()->map_id());
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prop->SetVal("map_name", hum->room->GetMapMeta()->map_name());
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prop->SetVal("map_mode_id", hum->room->GetMapModeMeta()->id());
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prop->SetVal("map_mode", hum->room->GetMapModeMeta()->mapMode());
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f8::TGLog::Instance()->AddTrackLog(game_id, "level_up", 0, "level_up", prop.get());
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}
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@ -2,6 +2,7 @@
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#include <a8/singleton.h>
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class Human;
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class Player;
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class Room;
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class GameLog : public a8::Singleton<GameLog>
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@ -12,6 +13,7 @@ class GameLog : public a8::Singleton<GameLog>
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public:
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void GameStart(Player* hum);
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void GameEnd(Player* hum);
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void LevelUp(Human* hum, int old_level, int new_level);
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void ForceOver(Room* room);
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private:
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@ -194,20 +194,21 @@ static void InternalCreateBullet(BulletInfo& bullet_info)
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if (c->downed) {
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return;
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}
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#ifdef MYDEBUG
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if (bullet_info.weapon_meta->id() == 60111) {
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a8::XPrintf("create bullet %d %d\n",
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{
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bullet_info.bullet_idx,
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bullet_info.delay_time
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});
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}
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#endif
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if (bullet_info.shot_animi && bullet_info.shot_animi->is_other) {
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bullet_info.shot_animi_time += bullet_info.delay_time;
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bullet_info.delay_time = 0;
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}
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if (bullet_info.delay_time <= 0) {
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#ifdef MYDEBUG
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if (c->IsPlayer()) {
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a8::XPrintf("create bullet %d %d frameno:%d\n",
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{
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bullet_info.bullet_idx,
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bullet_info.delay_time,
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c->room->GetFrameNo()
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});
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}
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#endif
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if (c->GetCurrWeapon()->meta->bullet_consume_type() == kBulletConsumeMulti) {
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if (c->GetCurrWeapon()->ammo <= 0) {
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return;
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