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@ -938,7 +938,7 @@ void Creature::ProcSkillPhase(MetaData::SkillPhase* phase)
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target_distance = skill_distance_;
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target_distance = skill_distance_;
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room->xtimer.AddDeadLineTimerAndAttach
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room->xtimer.AddDeadLineTimerAndAttach
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(
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(
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(target_distance / weapon_meta->i->bullet_speed() + 0.3) * 1000.0f / FRAME_RATE_MS,
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(target_distance / weapon_meta->i->bullet_speed() + 0.6) * 1000.0f / FRAME_RATE_MS,
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a8::XParams()
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a8::XParams()
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.SetSender(this)
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.SetSender(this)
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.SetParam1(context_pos.x)
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.SetParam1(context_pos.x)
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