diff --git a/server/tools/protobuild/mt.proto b/server/tools/protobuild/mt.proto new file mode 100755 index 00000000..fd191496 --- /dev/null +++ b/server/tools/protobuild/mt.proto @@ -0,0 +1,565 @@ +package mt; + +message Parameter +{ + optional string param_name = 1; + optional string param_value = 2; +} + +message Attr +{ + required int32 attr_id = 1; + required string attr_cname = 2; + required string attr_ename = 3; +} + +message Map +{ + optional int32 map_id = 1; //地图id + optional string template_list = 2; //模板列表 + optional string map_name = 3; //地图名 + optional float map_width = 4; + optional float map_height = 5; + optional string airdrops = 6; + optional int32 terminator_airdrop = 7; + optional int32 player = 8; + optional string refresh_robot = 9; + optional int32 map_mode = 10; + optional string safearea = 11; + optional string game_start_buff_list = 12; + optional string map_pic = 13; + optional string first_safearea_center = 14; + optional int32 init_gas_ring = 15; + optional string airraids = 16; + optional string car_num_limit = 17; + optional float scale = 18; +} + +message MapThing +{ + optional int32 thing_id = 1; //物件id + optional int32 thing_type = 16; + optional int32 time = 17; + optional int32 type = 2; //类型 + optional int32 height = 3; //高度 + optional int32 width = 4; //宽度 + optional int32 hp = 5; //生命 + optional float damage = 6; //伤害 + optional float damage_dia = 7; //伤害半径 + optional string drop = 8; //掉落 + optional int32 is_door = 10; //是否门 + optional int32 is_house = 11; //是否房间 + optional int32 is_tree = 12; //是否树 + optional int32 house_id = 13; //房间id + optional string buff_list = 14; + optional int32 explosion_effect = 15; + optional int32 explosion_interval = 18; + optional int32 explosion_dmg_delay = 37; + optional int32 explosion_times = 19; + optional int32 explosion_float = 20; + optional string preexplosion_summon = 35; + optional string monster_list = 21; + optional string special_damage_type = 22; + optional string receive_special_damage_type = 23; + optional string param1 = 24; + optional string param2 = 25; + optional int32 interaction_mode = 26; + optional int32 view_mode = 27; + optional int32 bullet_hit = 28; + optional int32 collision_hit = 29; + optional int32 explosion_hit = 30; + optional string sweep_tags = 31; + optional int32 prebattle_hide = 32; + optional int32 life_time = 33; + optional int32 summon_born_rad = 34; + optional string shapes = 36; +} + +message SafeArea +{ + optional int32 id = 1; //id + optional int32 level = 2; //安全区登记 + optional int32 rad = 3; //半径 + optional int32 wait_time = 4; //等待时间 + optional int32 shrink_speed = 5; //收缩速度 + optional float hurt = 6; //伤害/秒 + optional int32 type = 7; + optional int32 x1 = 8; + optional int32 y1 = 9; +} + +message SafeAreaPos +{ + optional int32 id = 1; + optional int32 x1 = 2; + optional int32 y1 = 3; + optional int32 x2 = 4; + optional int32 y2 = 5; + optional int32 x3 = 6; + optional int32 y3 = 7; + optional int32 x4 = 8; + optional int32 y4 = 9; + optional int32 x5 = 10; + optional int32 y5 = 11; + optional int32 x6 = 12; + optional int32 y6 = 13; + optional int32 x7 = 14; + optional int32 y7 = 15; + optional int32 x8 = 16; + optional int32 y8 = 17; + optional int32 x9 = 18; + optional int32 y9 = 19; + optional int32 x10 = 20; + optional int32 y10 = 21; +} + +message Item +{ + optional int32 id = 1; + optional int32 type = 2; + optional int32 sub_type = 3; + optional int32 quality = 4; + optional int32 use = 5; + optional int32 skinid = 6; + optional int32 isdefaultskin = 7; + optional int32 playerid = 8; + optional int32 relationship = 9; + optional string name = 10; +} + +message Equip +{ + optional int32 id = 1; //装备id + optional int32 equip_type = 2; //装备类型 + optional int32 equip_subtype = 3; //装备子类型 + optional int32 equip_lv = 4; //装备等级 + optional int32 fire_mode = 5; //开火模式 + optional int32 use_bullet = 6; //使用子弹 + optional int32 clip_volume = 7; //弹夹数量 + optional int32 reload_time = 8; //装弹时间 + optional int32 fire_rate = 9; //武器射速 + optional int32 atk = 10; //攻击力 + optional int32 def = 11; //防御力 + optional int32 max_hp = 41; + optional int32 explosion_range = 12; //子弹爆炸范围 + optional int32 bullet_speed = 13; //子弹速度 + optional int32 range = 14; //射程 + optional int32 use_time = 15; //使用时间 + optional int32 heal = 16; //瞬间生命恢复 + optional int32 time = 17; //时间 + optional string volume = 19; //装备容量 + optional int32 bullet_rad = 20; //子弹半径 + optional int32 group_num = 21; //每组数量 + optional int32 is_luck = 22; //是否吉利服 + optional string bullet_born_offset = 30; //子弹出生偏移 + optional float bullet_angle = 34; //子弹浮动方向 + optional string name = 35; //装备名字 + optional float rad = 36; //半径 + optional float rad2 = 37; + optional int32 buffid = 38; + optional int32 drop_id = 40; + optional int32 explosion_effect = 42; + optional string param1 = 43; + optional string param2 = 44; + optional int32 reloadtype = 46; + optional float recoil_force = 47; + optional int32 missiles_time = 48; + optional int32 heroid = 49; + optional string launch_dev = 50; + optional string power_time = 51; + optional string power_gun = 52; + optional string power_buff = 53; + optional int32 through_teammate = 54; + optional string text_icon = 55; + optional string special_damage_type = 56; + optional float max_oil = 57; + optional float average_oil = 58; + optional float atk_mech = 59; + optional int32 use_scene = 60; + optional int32 ispenetrate = 61; + optional int32 is_penetrate_thing = 62; + optional int32 reload_delay_time = 63; + optional int32 cast_time = 64; + optional int32 aiming_cast_time = 80; + optional int32 auto_switch_weapon_time = 65; + optional int32 quality = 66; + optional int32 explosion_damage_delay = 67; + optional int32 bullet_consume_type = 68; + + optional string inventory_slot = 31; + optional int32 _inventory_slot = 32; + + optional float critical = 70; + optional float cri_damage = 71; + + optional int32 shootfire = 73; + optional string hit_buff = 75; + + optional int32 auto_trace = 76; + optional int32 trace_range = 77; + + optional int32 double_gun = 78; +} + +message EquipUpgrade +{ + optional int32 id = 1; + optional string attr_type = 4; + optional string spera_attr = 5; +} + +message Player +{ + optional int32 id = 1; //唯一id + optional float move_offset_x = 40; + optional float move_offset_y = 41; + optional float radius = 2; //半径 + optional int32 move_speed = 4; //移动速度 + optional int32 jump_speed = 5; //跳伞速度 + optional int32 move_speed3 = 6; + optional int32 shot_speed = 7; + optional int32 aiming_speed = 8; + optional int32 move_speed4 = 10; //移动速度4 + optional int32 reload_speed = 9; + optional int32 useitem_speed = 49; + optional string volume = 12; //初始库存 + optional int32 level = 13; + optional int32 race = 14; + optional int32 active_skill = 15; + optional int32 passive_skill = 16; + optional int32 exp = 17; + optional int32 dead_exp = 18; + optional int32 killer_exp = 19; + optional int32 revive_time = 22; + optional string name = 23; + optional int32 normal_skill = 24; + optional float hit_offset_x = 42; + optional float hit_offset_y = 43; + optional float hit_radius = 25; + optional string ai_script = 26; + optional string init_buffs = 27; + optional int32 default_weapon = 28; + optional string dead_drop = 29; + optional int32 delay_delete = 39; + optional int32 ai = 46; + optional int32 delay_remove = 47; + optional int32 skinlist = 48; + optional string pre_appear_effect = 50; + + optional string pve_score = 51; + + optional int32 hp = 52; + optional int32 damage = 53; + optional int32 defence = 54; + optional float crit_atk = 55; + optional float crit_atk_ratio = 56; + optional float miss = 57; + optional float miss_damage_ruduce = 58; + + optional int32 skill1list = 60; + optional int32 skill2list = 61; + optional int32 skill3list = 62; + + optional float hp_ratio = 63; + optional float damage_ratio = 64; + optional float defence_ratio = 65; +} + +message Robot +{ + optional int32 id = 1; + optional string name = 2; + optional int32 hero_id = 3; + optional string skin_id = 10; + optional int32 weapon_id = 4; + optional int32 weapon_lv = 5; + + optional int32 sex = 8; +} + +message Skill +{ + required int32 skill_id = 1; + required int32 skill_type = 2; + required string value_up = 6; + required int32 skill_cd = 7; + required int32 skill_target = 8; + required string buff_list = 9; + required float skill_distance = 10; + required int32 cold_time_up = 11; + required int32 max_times = 12; + + optional int32 phase1_time_offset = 20; + optional int32 phase1_func = 21; + optional string phase1_param1 = 22; + optional string phase1_param2 = 23; + optional string phase1_param3 = 24; + + optional int32 phase2_time_offset = 30; + optional int32 phase2_func = 31; + optional string phase2_param1 = 32; + optional string phase2_param2 = 33; + optional string phase2_param3 = 34; + + optional int32 phase3_time_offset = 40; + optional int32 phase3_func = 41; + optional string phase3_param1 = 42; + optional string phase3_param2 = 43; + optional string phase3_param3 = 44; + optional int32 cast_time = 45; + + optional int32 up_exp = 50; + optional int32 nextlv_skill = 51; + + optional int32 attack_dir_lock_time = 52; +} + +message SkillNumber +{ + required int32 skill_id = 1; + optional int32 skill_type = 2; + optional string ratio = 3; + optional string ratio2 = 4; + optional string speed = 5; + optional string range = 6; + optional string range2 = 7; + optional string probability = 8; + optional string time = 9; + optional string cd = 10; + optional int32 buff_id = 11; + optional float buff_time = 12; + optional int32 explosion_effect = 13; +} + +message NpcStandard +{ + required int32 id = 1; + optional int32 quality = 2; + optional int32 hp = 3; + optional int32 damage = 4; + optional int32 defence = 5; +} + +message Buff +{ + required int32 buff_id = 1; + required string name = 20; + required int32 buff_target = 2; + required int32 buff_effect = 3; + required int32 trigger_type = 4; + required string buff_param1 = 6; + required string buff_param2 = 7; + required string buff_param3 = 8; + required string buff_param4 = 9; + optional string buff_param5 = 19; + required float duration_time = 10; + optional float buff_valueup = 11; + required string immune_buffeffect_list = 12; + optional string post_remove_action = 13; + optional int32 only_server = 14; + optional int32 only_self = 15; + optional int32 depend_effect = 16; + optional string child_buff = 17; + optional int32 coexist_num = 18; + optional int32 dead_valid = 23; + optional int32 buff_interval = 24; + optional string tag = 25; + optional int32 post_battle_valid = 26; + optional string only_spec_race = 27; + optional string exclude_spec_race = 28; + optional int32 dead_remove = 29; + optional int32 no_immune = 30; + optional int32 lock_move = 31; + optional int32 lock_dir = 34; + optional int32 disable_shot = 32; + optional int32 disable_useskill = 33; +} + +message Drop +{ + optional int32 drop_id = 1; + optional string item_id = 2; + optional string num = 3; + optional string weight = 4; + optional int32 type = 5; +} + +message AirDrop +{ + optional int32 id = 1; + optional int32 time = 2; + optional int32 appear_time = 3; + optional string drop_id = 4; +} + +message AirRaid +{ + optional int32 id = 1; + optional int32 time = 2; + optional int32 appear_time = 3; + optional string bomb_id = 4; + optional string raid_wave = 5; + optional float rad = 6; +} + +message AirLine +{ + optional int32 id = 1; + optional string start_point = 2; + optional string end_point = 3; + optional float plane_speed = 4; + optional int32 weight = 5; + optional int32 map_id = 6; +} + +message Dress +{ + optional int32 id = 1; + optional int32 level = 2; + optional int32 skill_id = 3; + optional string attr_type = 4; + optional int32 max_lv = 5; +} + +message RankReward +{ + optional int32 rank = 1; + optional float parameter = 2; + optional int32 drop = 3; +} + +message RankPoint +{ + optional int32 rank = 1; + optional int32 parameter = 2; + optional int32 parameter2 = 3; + optional int32 parameter3 = 4; +} + +message KillReward +{ + optional int32 kill_num = 1; + optional float parameter = 2; +} + +message KillPoint +{ + optional int32 kill_num = 1; + optional int32 parameter = 2; + optional int32 parameter2 = 3; +} + +message AI +{ + optional int32 id = 13; + //optional int32 ai_level = 1; + optional int32 pursuit_radius = 2; + optional int32 attack_interval = 3; + optional int32 attack_times = 4; + optional int32 attack_type = 5; + optional int32 shot_offset_angle = 6; + optional string random_move_idle_time = 8; + optional string random_move_time = 9; + optional int32 attack_range = 10; + optional float attack_rate = 11; + optional int32 ai_mode = 12; + optional int32 ai_kind = 14; + optional string param1 = 15; + optional string param2 = 16; + optional string param3 = 17; + optional string param4 = 18; + optional string param5 = 19; + optional int32 peace_time = 20; +} + +message Text +{ + optional string textid = 1; + optional string text = 2; +} + +message GunTalentGrow +{ + optional int32 id = 1; + optional int32 talent_id = 2; + optional int32 talent_lv = 3; + optional int32 addtype = 4; + optional string addattr = 5; +} + +message HeroQuality +{ + optional int32 id = 1; + optional int32 quality = 2; + optional int32 gold_limit = 3; + optional int32 lucky = 4; +} + +message GunQuality +{ + optional int32 id = 1; + optional int32 quality = 2; + optional int32 gold_limit = 3; + optional int32 lucky = 4; +} + +message FormulaPvp +{ + optional float top = 1; + optional float ranked_topx = 2; + optional float kills_topx = 3; + optional float hero_topx = 4; + optional float weapon_topx = 5; + optional float survival_topx = 6; +} + +message PveGemini +{ + optional int32 gemini_id = 1; + optional int32 gemini_lv = 2; + optional int32 gemini_limit = 3; + optional string multiplayer_enemy_hp_mul = 4; +} + +message PveGeminiContent +{ + optional int32 id = 1; + optional int32 mode_id = 2; + optional int32 round = 3; + optional string spawn_point = 4; + optional string enemy_id = 5; +} + +message PveGeminiMode +{ + optional int32 id = 1; + optional int32 map_id = 2; + optional string mode_time = 3; + optional string area = 4; + optional string score_reward = 5; + optional string round_score = 7; + optional string next_door = 6; + optional int32 wave_prepare_time = 8; +} + +message RankRoom +{ + optional int32 id = 1; + optional int32 elo_min = 2; + optional int32 elo_max = 3; + optional int32 elo_expansion1 = 4; + optional int32 elo_expansion2 = 5; + optional int32 expand_time1 = 6; + optional int32 expand_time2 = 7; + optional int32 player_num_standard = 8; + optional int32 final_time = 9; + optional int32 final_player_num = 10; +} + + +//end + +message MapTplThingJson +{ + +} \ No newline at end of file