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@ -339,7 +339,7 @@ void Car::OnExplosionHit(Explosion* e)
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}
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}
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void Car::DecHP(float dec_hp, int killer_id, const std::string& killer_name, int weapon_id,
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void Car::DecHP(float dec_hp, int killer_id, const std::string& killer_name, int weapon_id,
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int real_killer_id, const std::string& real_killer_name,
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int real_killer_id, const std::string real_killer_name,
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float& real_dmg_out)
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float& real_dmg_out)
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{
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{
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real_dmg_out = 0.0f;
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real_dmg_out = 0.0f;
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@ -37,7 +37,7 @@ class Car : public Creature
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virtual float GetSpeed() override;
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virtual float GetSpeed() override;
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virtual void DecHP(float dec_hp,
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virtual void DecHP(float dec_hp,
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int killer_id, const std::string& killer_name, int weapon_id,
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int killer_id, const std::string& killer_name, int weapon_id,
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int real_killer_id, const std::string& real_killer_name,
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int real_killer_id, const std::string real_killer_name,
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float& real_dmg_out) override;
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float& real_dmg_out) override;
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virtual void SendDebugMsg(const std::string& debug_msg) override;
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virtual void SendDebugMsg(const std::string& debug_msg) override;
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virtual void SetAttackDir(const glm::vec3& attack_dir) override;
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virtual void SetAttackDir(const glm::vec3& attack_dir) override;
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@ -221,7 +221,7 @@ class Creature : public MoveableEntity
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Car* AsCar() { return IsCar() ? (Car*)this : nullptr; };
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Car* AsCar() { return IsCar() ? (Car*)this : nullptr; };
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virtual void DecHP(float dec_hp, int killer_id,
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virtual void DecHP(float dec_hp, int killer_id,
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const std::string& killer_name, int weapon_id,
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const std::string& killer_name, int weapon_id,
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int real_killer_id, const std::string& real_killer_name,
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int real_killer_id, const std::string real_killer_name,
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float& real_dmg_out) {};
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float& real_dmg_out) {};
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void AddHp(float hp);
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void AddHp(float hp);
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void SetHP(float hp);
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void SetHP(float hp);
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@ -168,7 +168,7 @@ void Hero::DetachFromMaster()
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}
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}
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void Hero::DecHP(float dec_hp, int killer_id, const std::string& killer_name, int weapon_id,
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void Hero::DecHP(float dec_hp, int killer_id, const std::string& killer_name, int weapon_id,
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int real_killer_id, const std::string& real_killer_name,
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int real_killer_id, const std::string real_killer_name,
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float& real_dmg_out)
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float& real_dmg_out)
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{
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{
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real_dmg_out = 0.0f;
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real_dmg_out = 0.0f;
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@ -26,7 +26,7 @@ public:
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virtual void Update(int delta_time) override;
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virtual void Update(int delta_time) override;
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virtual void DecHP(float dec_hp,
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virtual void DecHP(float dec_hp,
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int killer_id, const std::string& killer_name, int weapon_id,
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int killer_id, const std::string& killer_name, int weapon_id,
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int real_killer_id, const std::string& real_killer_name,
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int real_killer_id, const std::string real_killer_name,
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float& real_dmg_out) override;
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float& real_dmg_out) override;
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virtual std::string GetName() override;
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virtual std::string GetName() override;
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virtual void DropItems(Obstacle* obstacle) override;
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virtual void DropItems(Obstacle* obstacle) override;
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@ -644,7 +644,7 @@ void Human::BeKill(int killer_id, const std::string& killer_name, int weapon_id,
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}
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}
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void Human::DecHP(float dec_hp, int killer_id, const std::string& killer_name, int weapon_id,
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void Human::DecHP(float dec_hp, int killer_id, const std::string& killer_name, int weapon_id,
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int real_killer_id, const std::string& real_killer_name,
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int real_killer_id, const std::string real_killer_name,
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float& real_dmg_out)
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float& real_dmg_out)
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{
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{
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real_dmg_out = 0.0f;
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real_dmg_out = 0.0f;
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@ -303,7 +303,7 @@ class Human : public Creature
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int real_killer_id, const std::string& real_killer_name);
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int real_killer_id, const std::string& real_killer_name);
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virtual void DecHP(float dec_hp,
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virtual void DecHP(float dec_hp,
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int killer_id, const std::string& killer_name, int weapon_id,
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int killer_id, const std::string& killer_name, int weapon_id,
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int real_killer_id, const std::string& real_killer_name,
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int real_killer_id, const std::string real_killer_name,
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float& real_dmg_out) override;
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float& real_dmg_out) override;
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virtual void AddToNewObjects(Entity* entity) override;
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virtual void AddToNewObjects(Entity* entity) override;
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virtual void AddToPartObjects(Entity* entity) override;
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virtual void AddToPartObjects(Entity* entity) override;
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