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@ -2050,6 +2050,8 @@ void Human::ReJoin(long ip_saddr, int socket_handle, std::shared_ptr<cs::CMJoin>
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{
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{
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this->ip_saddr = ip_saddr;
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this->ip_saddr = ip_saddr;
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this->socket_handle = socket_handle;
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this->socket_handle = socket_handle;
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room->frame_event.AddEnterGame(GetWeakPtrRef());
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send_sand_table_msg_times = 0;
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need_sync_active_player_ = true;
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need_sync_active_player_ = true;
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send_msg_times = 0;
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send_msg_times = 0;
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last_sync_gas_frameno = 0;
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last_sync_gas_frameno = 0;
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