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@ -936,7 +936,7 @@ bool MapInstance::SceneRaycast(const glm::vec3& orig,
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} while (!end);
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if (result) {
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#ifdef DEBUG
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#ifdef DEBUG1
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if (DebugCmd::Enable()) {
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a8::XPrintf("nearest_node:%s tri_count:%d nearest_distance:%f\n",
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{nearest_node->tri->node->name,
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