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@ -45,13 +45,8 @@ bool AndroidAgent::IsCrazeModePrepareMode()
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if (!IsCrazeMode()) {
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if (!IsCrazeMode()) {
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return false;
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return false;
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}
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}
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#ifdef DEBUG
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if (GetOwner()->room->GetFrameNo() - GetOwner()->AsHuman()->enable_frameno > SERVER_FRAME_RATE * 5) {
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return false;
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#else
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if (GetOwner()->room->GetFrameNo() - GetOwner()->AsHuman()->enable_frameno > SERVER_FRAME_RATE * 20) {
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if (GetOwner()->room->GetFrameNo() - GetOwner()->AsHuman()->enable_frameno > SERVER_FRAME_RATE * 20) {
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return false;
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return false;
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#endif
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} else {
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} else {
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if (GetSafeAreaRadius() < 200) {
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if (GetSafeAreaRadius() < 200) {
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return false;
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return false;
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@ -370,7 +370,7 @@ behaviac::EBTStatus BaseAgent::CoMoveToCurrentTarget(float distance)
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return behaviac::BT_FAILURE;
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return behaviac::BT_FAILURE;
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}
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}
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float target_distance = GetOwner()->GetPos().Distance2D2(current_target_.Get()->GetPos());
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float target_distance = GetOwner()->GetPos().Distance2D2(current_target_.Get()->GetPos());
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if (target_distance > 2) {
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if (target_distance > 1 && target_distance < 2) {
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return behaviac::BT_SUCCESS;
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return behaviac::BT_SUCCESS;
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}
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}
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/*
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/*
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@ -384,7 +384,7 @@ behaviac::EBTStatus BaseAgent::CoMoveToCurrentTarget(float distance)
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);
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);
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context->target = current_target_;
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context->target = current_target_;
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if (target_distance < 2) {
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if (target_distance < 1) {
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GetOwner()->GetMovement()->CalcTargetPos(60);
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GetOwner()->GetMovement()->CalcTargetPos(60);
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} else {
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} else {
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glm::vec3 dir = GetOwner()->GetPos().CalcDir(context->target.Get()->GetPos());
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glm::vec3 dir = GetOwner()->GetPos().CalcDir(context->target.Get()->GetPos());
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@ -512,6 +512,9 @@ behaviac::EBTStatus BaseAgent::CoShot()
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}
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}
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glm::vec3 dir = GetOwner()->GetPos().CalcDir(current_target_.Get()->GetPos());
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glm::vec3 dir = GetOwner()->GetPos().CalcDir(current_target_.Get()->GetPos());
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if (GlmHelper::Norm(dir) > GetAttackRange()) {
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if (GlmHelper::Norm(dir) > GetAttackRange()) {
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#ifdef DEBUG
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a8::XPrintf("CoShot Failed %f\n", {GlmHelper::Norm(dir)});
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#endif
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return behaviac::BT_FAILURE;
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return behaviac::BT_FAILURE;
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}
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}
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bool shot_ok = false;
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bool shot_ok = false;
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@ -824,9 +824,28 @@ void Creature::TriggerOneObjectBuff(Skill* skill, Creature* target, BuffTriggerT
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Skill* Creature::GetSkill(int skill_id)
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Skill* Creature::GetSkill(int skill_id)
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{
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{
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if (skill_id < 10) {
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switch (skill_id) {
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case 0:
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{
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return GetMainSkill();
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}
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break;
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case 1:
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{
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return GetMainSkill();
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}
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break;
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default:
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{
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return nullptr;
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}
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}
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} else {
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auto itr = skill_hash_.find(skill_id);
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auto itr = skill_hash_.find(skill_id);
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return itr != skill_hash_.end() ? itr->second.get() : nullptr;
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return itr != skill_hash_.end() ? itr->second.get() : nullptr;
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}
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}
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}
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bool Creature::CanUseSkill(int skill_id)
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bool Creature::CanUseSkill(int skill_id)
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{
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{
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