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@ -344,37 +344,205 @@ behaviac::EBTStatus HeroAgent::CoIdle(int min_val, int max_val)
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behaviac::EBTStatus HeroAgent::CoMoveCurrentTargetRaycast()
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{
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abort();
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if (status_ == behaviac::BT_RUNNING) {
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return DoRunningCb();
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}
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auto context = MAKE_BTCONTEXT
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(
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a8::XTimerWp timer_ptr;
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);
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context->timer_ptr = owner_->room->xtimer.SetTimeoutWpEx
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(
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1000 / FRAME_RATE_MS,
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[] (int event, const a8::Args* args)
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{
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},
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&owner_->xtimer_attacher);
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auto co = std::make_shared<BtCoroutine>(context, "CoMoveCurrentTargetRaycast");
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co->runing_cb =
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[this, context] ()
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{
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if (!context->timer_ptr.expired()) {
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return behaviac::BT_RUNNING;
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} else {
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return behaviac::BT_SUCCESS;
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}
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};
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return StartCoroutine(co);
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}
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behaviac::EBTStatus HeroAgent::CoShotCurrentTargetRaycast()
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{
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abort();
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if (status_ == behaviac::BT_RUNNING) {
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return DoRunningCb();
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}
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auto context = MAKE_BTCONTEXT
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(
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a8::XTimerWp timer_ptr;
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);
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context->timer_ptr = owner_->room->xtimer.SetTimeoutWpEx
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(
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1000 / FRAME_RATE_MS,
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[] (int event, const a8::Args* args)
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{
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},
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&owner_->xtimer_attacher);
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auto co = std::make_shared<BtCoroutine>(context, "CoShotCurrentTargetRaycast");
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co->runing_cb =
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[this, context] ()
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{
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if (!context->timer_ptr.expired()) {
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return behaviac::BT_RUNNING;
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} else {
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return behaviac::BT_SUCCESS;
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}
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};
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return StartCoroutine(co);
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}
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behaviac::EBTStatus HeroAgent::CoMoveMasterRaycast()
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{
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abort();
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if (status_ == behaviac::BT_RUNNING) {
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return DoRunningCb();
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}
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auto context = MAKE_BTCONTEXT
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(
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a8::XTimerWp timer_ptr;
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);
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context->timer_ptr = owner_->room->xtimer.SetTimeoutWpEx
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(
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1000 / FRAME_RATE_MS,
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[] (int event, const a8::Args* args)
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{
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},
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&owner_->xtimer_attacher);
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auto co = std::make_shared<BtCoroutine>(context, "CoMoveMasterRaycast");
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co->runing_cb =
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[this, context] ()
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{
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if (!context->timer_ptr.expired()) {
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return behaviac::BT_RUNNING;
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} else {
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return behaviac::BT_SUCCESS;
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}
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};
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return StartCoroutine(co);
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}
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behaviac::EBTStatus HeroAgent::CoFindPath(const glm::vec3& pos)
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{
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abort();
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if (status_ == behaviac::BT_RUNNING) {
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return DoRunningCb();
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}
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auto context = MAKE_BTCONTEXT
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(
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a8::XTimerWp timer_ptr;
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);
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context->timer_ptr = owner_->room->xtimer.SetTimeoutWpEx
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(
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1000 / FRAME_RATE_MS,
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[] (int event, const a8::Args* args)
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{
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},
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&owner_->xtimer_attacher);
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auto co = std::make_shared<BtCoroutine>(context, "CoFindPath");
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co->runing_cb =
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[this, context] ()
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{
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if (!context->timer_ptr.expired()) {
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return behaviac::BT_RUNNING;
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} else {
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return behaviac::BT_SUCCESS;
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}
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};
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return StartCoroutine(co);
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}
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behaviac::EBTStatus HeroAgent::CoFindPathEx(const glm::vec3& pos, float distance)
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{
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abort();
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if (status_ == behaviac::BT_RUNNING) {
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return DoRunningCb();
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}
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auto context = MAKE_BTCONTEXT
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(
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a8::XTimerWp timer_ptr;
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);
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context->timer_ptr = owner_->room->xtimer.SetTimeoutWpEx
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(
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1000 / FRAME_RATE_MS,
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[] (int event, const a8::Args* args)
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{
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},
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&owner_->xtimer_attacher);
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auto co = std::make_shared<BtCoroutine>(context, "CoFindPathEx");
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co->runing_cb =
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[this, context] ()
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{
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if (!context->timer_ptr.expired()) {
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return behaviac::BT_RUNNING;
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} else {
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return behaviac::BT_SUCCESS;
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}
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};
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return StartCoroutine(co);
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}
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behaviac::EBTStatus HeroAgent::CoStartMove(float distance)
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{
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abort();
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if (status_ == behaviac::BT_RUNNING) {
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return DoRunningCb();
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}
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auto context = MAKE_BTCONTEXT
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(
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a8::XTimerWp timer_ptr;
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);
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context->timer_ptr = owner_->room->xtimer.SetTimeoutWpEx
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(
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1000 / FRAME_RATE_MS,
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[] (int event, const a8::Args* args)
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{
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},
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&owner_->xtimer_attacher);
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auto co = std::make_shared<BtCoroutine>(context, "CoStartMove");
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co->runing_cb =
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[this, context] ()
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{
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if (!context->timer_ptr.expired()) {
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return behaviac::BT_RUNNING;
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} else {
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return behaviac::BT_SUCCESS;
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}
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};
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return StartCoroutine(co);
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}
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behaviac::EBTStatus HeroAgent::CoSleep(int time)
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{
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abort();
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if (status_ == behaviac::BT_RUNNING) {
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return DoRunningCb();
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}
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auto context = MAKE_BTCONTEXT
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(
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a8::XTimerWp timer_ptr;
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);
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context->timer_ptr = owner_->room->xtimer.SetTimeoutWpEx
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(
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1000 / FRAME_RATE_MS,
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[] (int event, const a8::Args* args)
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{
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},
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&owner_->xtimer_attacher);
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auto co = std::make_shared<BtCoroutine>(context, "CoSleep");
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co->runing_cb =
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[this, context] ()
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{
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if (!context->timer_ptr.expired()) {
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return behaviac::BT_RUNNING;
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} else {
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return behaviac::BT_SUCCESS;
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}
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};
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return StartCoroutine(co);
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}
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Room* HeroAgent::GetRoom()
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