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@ -1413,56 +1413,20 @@ void Creature::DecInventory(int slot_id, int num)
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void Creature::CheckSpecObject(int new_poly_flags)
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{
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#if 0
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int old_poly_ext_flags = poly_ext_flags_;
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poly_ext_flags_ = 0;
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{
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int poly_idx = 0;
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dtPoly* poly = room->map_instance->GetPoly(GetPos().ToGlmVec3(), poly_idx);
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if (poly) {
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poly_ext_flags_ = room->GetPolyExtFlag(poly_idx);
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}
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}
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if (old_poly_ext_flags != poly_ext_flags_) {
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for (int i = 0; i < sizeof(poly_ext_flags_) * 8; ++i) {
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if (!a8::SameBitFlag(old_poly_ext_flags, poly_ext_flags_, i)) {
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switch (i) {
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case kWater1ExtFlag:
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{
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if (a8::HasBitFlag(poly_ext_flags_, i)) {
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TryAddBuff(this, kInWater1BuffId);
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} else {
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RemoveBuffByEffectId(kBET_InWater);
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}
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if (poly_ext_flags_ != new_poly_flags) {
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for (int i = 0; i < 16; ++i) {
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if (!a8::SameBitFlag(poly_ext_flags_, new_poly_flags, i)) {
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if ((1 << i) == SAMPLE_POLYFLAGS_SWIM) {
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if (a8::HasBitFlag(poly_ext_flags_, i)) {
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TryAddBuff(this, kInWater1BuffId);
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} else {
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RemoveBuffByEffectId(kBET_InWater);
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}
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break;
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case kWater2ExtFlag:
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{
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if (a8::HasBitFlag(poly_ext_flags_, i)) {
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TryAddBuff(this, kInWater2BuffId);
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} else {
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RemoveBuffByEffectId(kBET_InWater);
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}
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}
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break;
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case kWater3ExtFlag:
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{
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if (a8::HasBitFlag(poly_ext_flags_, i)) {
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TryAddBuff(this, kInWater3BuffId);
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} else {
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RemoveBuffByEffectId(kBET_InWater);
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}
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}
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break;
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default:
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{
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}
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break;
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}
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}
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}
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}
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#endif
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poly_ext_flags_ = new_poly_flags;
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}
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void Creature::SummonObstacle(Buff* buff, int id, const Position& target_pos)
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@ -377,11 +377,7 @@ bool MapInstance::Raycast(const glm::vec3& start, const glm::vec3& end,
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#endif
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}
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if (npolys <= 0) {
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#ifdef DEBUG
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abort();
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#else
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return false;
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#endif
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}
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if (t > 1) {
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@ -634,11 +630,7 @@ bool MapInstance::RaycastEx(const glm::vec3& start, const glm::vec3& end,
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#endif
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}
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if (npolys <= 0) {
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#ifdef DEBUG
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abort();
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#else
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return false;
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#endif
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}
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if (t > 1) {
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@ -83,7 +83,8 @@ void Movement::CalcTargetPos(float distance)
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glm::vec3 hit_point;
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owner_->room->map_instance->Scale(start);
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owner_->room->map_instance->Scale(end);
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bool ret = owner_->room->map_instance->Raycast(start, end, hit_point, hit_result);
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bool ret = owner_->room->map_instance->RaycastEx(start, end, hit_point, hit_result,
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point.same_polys_flags, point.spec_polys);
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if (ret) {
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owner_->room->map_instance->UnScale(hit_point);
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point.tar_pos.FromGlmVec3(hit_point);
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