diff --git a/server/gameserver/human.cc b/server/gameserver/human.cc index 00b1dde0..fe6fc608 100644 --- a/server/gameserver/human.cc +++ b/server/gameserver/human.cc @@ -112,6 +112,7 @@ void PlayerStats::CalcReward(Human* hum, int ranked, int kills) over_reward.hero.uniid = hum->hero_dto->Get("hero_uniid", "").GetString(); over_reward.hero.gold_limit = gold_limit + gold_lucky; over_reward.hero.obtain_gold = over_reward.hero.gold_limit - new_gold; + over_reward.total += over_reward.hero.obtain_gold; } } if (hum->weapon_dto1) { @@ -128,6 +129,7 @@ void PlayerStats::CalcReward(Human* hum, int ranked, int kills) over_reward.weapon1.uniid = hum->weapon_dto1->Get("gun_uniid", "").GetString(); over_reward.weapon1.gold_limit = gold_limit + gold_lucky; over_reward.weapon1.obtain_gold = over_reward.weapon1.gold_limit - new_gold; + over_reward.total += over_reward.weapon1.obtain_gold; } } if (hum->weapon_dto2) { @@ -144,6 +146,7 @@ void PlayerStats::CalcReward(Human* hum, int ranked, int kills) over_reward.weapon2.uniid = hum->weapon_dto2->Get("gun_uniid", "").GetString(); over_reward.weapon2.gold_limit = gold_limit + gold_lucky; over_reward.weapon2.obtain_gold = over_reward.weapon2.gold_limit - new_gold; + over_reward.total += over_reward.weapon2.obtain_gold; } } }