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@ -1151,6 +1151,9 @@ void Creature::DoSkill(int skill_id,
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TriggerBuff(CurrentSkill(), target_list, kBTT_UseSkill);
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}
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} else {
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std::set<Creature*> target_list;
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SelectSkillTargets(CurrentSkill(), GetPos(), target_list);
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TriggerBuff(CurrentSkill(), target_list, kBTT_UseSkill);
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if (!CurrentSkill()->meta->phases.empty() &&
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CurrentSkill()->meta->phases[0].func_id == kSkill_Shot) {
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playing_skill = true;
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