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@ -513,7 +513,7 @@ void Obstacle::FillMFObjectFull(Room* room, Human* hum, cs::MFObjectFull* full_d
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}
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}
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}
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#if 1
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#if 0
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if (meta->thing_type() == kObstacleStrengthenWall) {
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p->set_rotate(rotate_ * 180);
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}
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