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@ -6,10 +6,13 @@
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#include "trigger.h"
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#include "trigger.h"
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#include "room.h"
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#include "room.h"
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#include "effect.h"
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#include "effect.h"
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#include "weapon.h"
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#include "human.h"
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#include "mt/GraspBuff.h"
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#include "mt/GraspBuff.h"
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#include "mt/Grasp.h"
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#include "mt/Grasp.h"
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#include "mt/Hero.h"
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#include "mt/Hero.h"
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#include "mt/Equip.h"
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GunGrasp::GunGrasp(Creature* owner)
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GunGrasp::GunGrasp(Creature* owner)
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{
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{
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@ -22,11 +25,32 @@ GunGrasp::~GunGrasp()
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void GunGrasp::Init()
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void GunGrasp::Init()
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{
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{
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owner_->GetTrigger()->AddListener
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if (owner_->IsHuman()) {
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(
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owner_->GetTrigger()->AddListener
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kTakeonWeaponEvent,
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(
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[this] (const a8::Args& args) mutable
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kTakeonWeaponEvent,
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{
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[this] (const a8::Args& args) mutable
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}
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{
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);
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Weapon* old_weapon = args.Get<Weapon*>(0);
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Weapon* new_weapon = args.Get<Weapon*>(1);
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std::set<int>* buffs = mt::Grasp::GetBuffs(owner_->AsHuman()->meta->id(),
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owner_->GetBattleContext()->GetLevel(),
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new_weapon->meta->id());
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Clear();
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if (buffs) {
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for (int buff_id : *buffs) {
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owner_->TryAddBuff(owner_, buff_id, nullptr);
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}
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}
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}
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);
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}
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}
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void GunGrasp::Clear()
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{
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for (int buff_uniid : hold_buffs_) {
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owner_->RemoveBuffByUniId(buff_uniid);
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}
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hold_buffs_.clear();
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}
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}
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@ -4,6 +4,7 @@
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struct GraspBuff;
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struct GraspBuff;
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class Creature;
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class Creature;
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class Weapon;
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class GunGrasp
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class GunGrasp
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{
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{
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public:
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public:
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@ -12,6 +13,11 @@ class GunGrasp
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void Init();
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void Init();
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private:
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void Clear();
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private:
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private:
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Creature* owner_ = nullptr;
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Creature* owner_ = nullptr;
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std::vector<int> hold_buffs_;
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};
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};
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@ -17,7 +17,7 @@ namespace mt
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static void StaticPostInit();
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static void StaticPostInit();
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std::set<int>* GetBuffs(int hero_id, int hero_lv, int gun_id);
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static std::set<int>* GetBuffs(int hero_id, int hero_lv, int gun_id);
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protected:
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protected:
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static std::map<long long, std::tuple<int, std::set<int>>> hero_id_lv_gun_hash_;
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static std::map<long long, std::tuple<int, std::set<int>>> hero_id_lv_gun_hash_;
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