This commit is contained in:
aozhiwei 2022-10-18 17:37:19 +08:00
parent 7ced127ff7
commit 39cd029f4d
2 changed files with 9 additions and 0 deletions

View File

@ -1021,6 +1021,12 @@ void Buff::ProcMachineGun()
break;
case MAGIC_FG:
{
bool shot_ok = false;
a8::Vec2 target_dir;
float fly_distance = 0;
int trace_target_uniid = 0;
owner->Shot(owner->context_dir, shot_ok, fly_distance, trace_target_uniid);
owner->room->xtimer.ModifyTimer
(remover_timer,
skill_meta->number_meta->float_time * 1000 / FRAME_RATE_MS);

View File

@ -906,6 +906,9 @@ void Creature::ProcSkillPhase(MetaData::SkillPhase* phase)
if (std::abs(skill_dir_.x) > FLT_EPSILON ||
std::abs(skill_dir_.y) > FLT_EPSILON) {
float target_distance = 5;
if (CurrentSkill()->meta->GetMagicId() == MAGIC_FG) {
target_distance = CurrentSkill()->meta->number_meta->float_range;
}
if (weapon_meta->i->equip_type() == EQUIP_TYPE_THROW &&
weapon_meta->i->equip_subtype() == THROW_EQUIP_TYPE_ADD_BUFF) {
target_distance = skill_distance_;