diff --git a/server/gameserver/bullet.cc b/server/gameserver/bullet.cc index 430c563b..b18ec541 100644 --- a/server/gameserver/bullet.cc +++ b/server/gameserver/bullet.cc @@ -397,11 +397,7 @@ void Bullet::MapServiceUpdate() } } move_length -= step_len; - // 999 - #if 1 - #else - SetPos(GetPos() + dir * step_len); - #endif + GetMutablePos().AddGlmVec3(dir * step_len); float distance = GetPos().Distance2D2(born_pos); if (room->OverBorder(GetPos(), gun_meta->bullet_rad())) { if (IsBomb()) {