This commit is contained in:
aozhiwei 2023-04-02 15:38:15 +08:00
parent 93ae48e62f
commit 3bcfdc02f6

View File

@ -1075,68 +1075,39 @@ void Bullet::Raycast()
void Bullet::ProcRequestBulletDmg(int shield_hit, int strength_wall_uniid, int target_uniid, const glm::vec3& pos)
{
#if 1
if (room->IsGameOver()) {
return;
}
if (room->OverBorder(GetPos().ToGlmVec3(), gun_meta->bullet_rad())) {
return;
}
GetMutablePos().FromGlmVec3(pos);
room->grid_service->MoveBullet(this);
BulletCheckResult result;
if (trace_target_id) {
if (trace_target_id == target_uniid) {
Entity* entity = room->GetEntityByUniId(trace_target_id);
if (entity && entity->IsCreature(room)) {
Creature* c = (Creature*)entity;
if (sender.Get() && sender.Get()->IsHuman()) {
sender.Get()->AsHuman()->stats->IncWeaponUseTimes(gun_meta->id(), 1);
}
std::set<Entity*> objects;
objects.insert(entity);
OnHit(objects);
AddGunBuff();
if (c->HasBuffEffect(kBET_HoldShield)) {
c->CheckBulletHitHoldShield(this, result.eat);
if (result.eat) {
}
}
if (!result.eat) {
std::set<Entity*> objects;
objects.insert(entity);
OnHit(objects);
AddGunBuff();
}
}
}
} else {
}
#else
Entity* entity = room->GetEntityByUniId(target_uniid);
if (entity && entity->IsCreature(room) && entity != this && !entity->IsDead(room)) {
Creature* c = (Creature*)entity;
float dmg = c->GetBattleContext()->CalcDmg(c, bullet);
if (msg.strengthen_wall_uniid()) {
dmg *= 2;
}
bool shield = false;
if (dmg > 0.00001f) {
if (msg.shield_hit()) {
Buff* hold_shield_buff = c->GetBuffByEffectId(kBET_HoldShield);
if (hold_shield_buff) {
c->shield_hp_ = std::max(0.0f, c->shield_hp_ - dmg);
room->frame_event.AddPropChg(c->GetWeakPtrRef(),
kPropShieldHp,
c->shield_max_hp_,
c->shield_hp_);
if (c->shield_hp_ <= 0) {
c->GetTrigger()->ShieldDestory();
if (hold_shield_buff->meta->_buff_param1_int_list.size() > 0) {
TryAddBuff(this, hold_shield_buff->meta->_buff_param1_int_list[0]);
}
c->RemoveBuffByUniId(hold_shield_buff->buff_uniid);
}
shield = true;
}
}
if (!shield) {
bullet->strengthen_wall = msg.strengthen_wall_uniid() ? 1 : 0;
std::set<Entity*> objects;
objects.insert(c);
bullet->OnHit(objects);
#if 0
c->OnBulletHit(bullet);
#endif
}
}
#ifdef DEBUG
a8::XPrintf("dmg:%f shield:%d\n",
{
dmg,
shield ? 1 : 0
});
#endif
}
#endif
}