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@ -1,6 +1,9 @@
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#include "precompile.h"
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#include "precompile.h"
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#include <a8/mutable_xobject.h>
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#include <a8/mutable_xobject.h>
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#include <f8/btmgr.h>
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#include "team.h"
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#include "team.h"
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#include "human.h"
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#include "human.h"
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@ -12,6 +15,7 @@
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#include "jsondatamgr.h"
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#include "jsondatamgr.h"
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#include "httpproxy.h"
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#include "httpproxy.h"
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#include "roommgr.h"
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#include "roommgr.h"
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#include "team_agent.h"
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#include "mt/Param.h"
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#include "mt/Param.h"
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#include "mt/Map.h"
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#include "mt/Map.h"
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@ -20,6 +24,18 @@
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#include "mt/PveGeminiMode.h"
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#include "mt/PveGeminiMode.h"
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#include "mt/PveGeminiContent.h"
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#include "mt/PveGeminiContent.h"
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Team::Team()
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{
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team_agent_ = behaviac::Agent::Create<TeamAgent>();
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team_agent_->SetTeam(this);
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}
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Team::~Team()
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{
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f8::BtMgr::Instance()->BtDestory(team_agent_);
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team_agent_ = nullptr;
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}
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void Team::TraverseMembers(std::function<bool (Human*)> func)
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void Team::TraverseMembers(std::function<bool (Human*)> func)
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{
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{
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for (Human* member : members_) {
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for (Human* member : members_) {
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@ -12,6 +12,7 @@ namespace a8
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class Room;
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class Room;
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class Human;
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class Human;
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class TeamAgent;
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class Team
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class Team
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{
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{
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public:
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public:
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@ -22,6 +23,8 @@ class Team
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bool sending_battlereport = false;
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bool sending_battlereport = false;
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bool already_report_battle = false;
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bool already_report_battle = false;
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Team();
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~Team();
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void SetInitTeamMemberNum(int init_num) { init_team_member_num_ = init_num; };
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void SetInitTeamMemberNum(int init_num) { init_team_member_num_ = init_num; };
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void SetAutoFill(bool auto_fill) { auto_fill_ = auto_fill; };
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void SetAutoFill(bool auto_fill) { auto_fill_ = auto_fill; };
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bool IsAutoFill() { return auto_fill_; };
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bool IsAutoFill() { return auto_fill_; };
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@ -68,4 +71,5 @@ class Team
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bool auto_fill_ = false;
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bool auto_fill_ = false;
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int kill_count_ = 0;
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int kill_count_ = 0;
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long long last_kill_frameno_ = 0;
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long long last_kill_frameno_ = 0;
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TeamAgent* team_agent_ = nullptr;
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};
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};
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@ -32,3 +32,8 @@ void TeamAgent::SetTeam(Team* team)
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{
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{
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team_ = team;
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team_ = team;
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}
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}
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Room* TeamAgent::GetRoom()
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{
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return team_->room;
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}
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@ -2,6 +2,7 @@
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#include "new_base_agent.h"
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#include "new_base_agent.h"
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class Room;
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class Team;
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class Team;
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class TeamAgent : public BaseAgent
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class TeamAgent : public BaseAgent
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{
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{
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@ -17,6 +18,8 @@ public:
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int GetAlivePlayerNum();
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int GetAlivePlayerNum();
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void SetTeam(Team* team);
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void SetTeam(Team* team);
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Room* GetRoom();
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private:
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private:
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Team* team_ = nullptr;
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Team* team_ = nullptr;
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};
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};
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