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@ -635,9 +635,11 @@ void FrameMaker::SerializeVoices(cs::SMUpdate* msg, Room* room, Human* hum, Fram
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}
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}
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#ifdef MYDEBUG
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#ifdef MYDEBUG
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if (hum->IsPlayer()) {
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if (hum->IsPlayer()) {
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hum->SendDebugMsg(a8::Format("ingame_voice sound_id:%d",
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hum->SendDebugMsg(a8::Format("ingame_voice sound_id:%d killer_id:%d self_id:%d",
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{
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{
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v->voice_id
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v->voice_id,
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v->killer_id,
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hum->GetUniId()
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}));
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}));
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#if 0
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#if 0
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a8::XPrintf("InGameVoice %d:%s\n", {room->GetRoomIdx(), f8::PbToJson(msg)});
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a8::XPrintf("InGameVoice %d:%s\n", {room->GetRoomIdx(), f8::PbToJson(msg)});
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