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@ -44,6 +44,7 @@
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#include "buff/turnover.h"
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#include "buff/use_skill.h"
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#include "buff/invincible.h"
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#include "buff/modify_attr.h"
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#include "mt/Buff.h"
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@ -130,6 +131,8 @@ Buff* BuffFactory::MakeBuff(const mt::Buff* buff_meta)
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return new UseSkillBuff();
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case kBET_Invincible:
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return new InvincibleBuff();
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case kBET_ModifyAttr:
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return new ModifyBuff();
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default:
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return new Buff();
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}
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18
server/gameserver/buff/modify_attr.cc
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18
server/gameserver/buff/modify_attr.cc
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@ -0,0 +1,18 @@
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#include "precompile.h"
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#include "buff/modify_attr.h"
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#include "creature.h"
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#include "human.h"
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#include "car.h"
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#include "mt/Buff.h"
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void ModifyBuff::Activate()
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{
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}
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void ModifyBuff::Deactivate()
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{
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}
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12
server/gameserver/buff/modify_attr.h
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12
server/gameserver/buff/modify_attr.h
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@ -0,0 +1,12 @@
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#pragma once
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#include "buff.h"
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class ModifyBuff : public Buff
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{
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public:
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virtual void Activate() override;
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virtual void Deactivate() override;
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};
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@ -44,7 +44,7 @@ A8_DECLARE_ENUM(BuffEffectType_e,
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kBET_JumpTo = 10, //跳跃
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kBET_OnceChgAttr = 11, //一次性buff
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kBET_Pull = 12, //拉人(主动方)
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kBET_Reserve13 = 13,
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kBET_ModifyAttr = 13,
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kBET_PlayShotAni = 14, //播放射击动画
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kBET_Vertigo = 15, //眩晕
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kBET_DecHp = 16, //扣血
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@ -50,6 +50,7 @@ struct GraspBuff
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for (auto& buff : grasp_triggers_) {
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if (buff &&
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(buff->graspbuff_target() == BUFF_TARGET_SELF ||
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buff->graspbuff_target() == BUFF_TARGET_GUN ||
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buff->graspbuff_target() == BUFF_TARGET_ENEMY)) {
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int buff_time = buff->GetBuffTime(gun_grasp->GetHeroLv());
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int attr_num = buff->GetAttrNum(gun_grasp->GetHeroLv());
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@ -285,6 +285,7 @@ message MFPlayerFull
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optional int32 emoji2 = 26; //表情2
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optional int32 parachute = 27; //降落伞
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repeated MFBuff buff_list = 28; //buff列表
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repeated MFEffect effect_list = 67; //特效列表
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optional int32 car_uniid = 29; //载具id
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optional int32 car_seat = 34; //载具-座位0-3
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@ -411,6 +412,7 @@ message MFHeroFull
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optional bool dead = 11; //是否已死亡
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repeated MFBuff buff_list = 12; //buff列表
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optional float max_health = 13; //最大血量
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repeated MFEffect effect_list = 14; //特效列表
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}
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//载具-部分
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@ -437,6 +439,7 @@ message MFCarFull
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optional int32 oil = 14; //当前油量
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optional int32 max_oil = 15; //最大油量
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optional int32 bullet_num = 16; //子弹数量
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repeated MFEffect effect_list = 18; //特效列表
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/*
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乘客列表(包含驾驶员)
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@ -772,6 +775,13 @@ message MFBuff
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optional int32 buff_uniid = 5; //buff唯一id
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}
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//effect
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message MFEffect
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{
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optional int32 effect_uniid = 1; //特效唯一id
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optional int32 effect_id = 5; //特效id
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}
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//buff变更
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message MFBuffChg
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{
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@ -780,6 +790,14 @@ message MFBuffChg
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optional MFBuff buff = 3; //buff
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}
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//特效变更
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message MFEffectChg
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{
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optional int32 obj_id = 1; //对象id
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optional int32 chg = 2; //0:新增/更新 1:删除
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optional MFEffect effect = 3; //effect
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}
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//对象状态(只同步一次客户端自己到及时,有变化时服务器会再次下发)
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message MFBodyState
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{
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@ -1292,6 +1310,7 @@ message SMUpdate
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optional MFAirDrop airdrop = 26; //空投
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optional MFPlane plane = 27; //飞机
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repeated MFBuffChg chged_buff_list = 28; //buff变更列表
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repeated MFEffectChg chged_effect_list = 51; //特效变更列表
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repeated MFPropertyChg chged_property_list = 31; //property变更列表
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repeated MFPlaySkill play_skill_list = 32; //播放技能
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optional MFAirRaid airraid = 33; //空袭
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