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@ -399,7 +399,11 @@ void Skill::ProcSpecDirShotPhase(const mt::SkillPhase* phase)
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if (bullet_meta && target_distance > 0.00001f) {
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int target_id = 0;
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if (meta->GetMagicId() == MAGIC_20201_HX) {
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#if 1
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target_distance = owner->skill_distance_;
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#else
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target_distance = 0;
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#endif
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owner->TryAddBuff(owner, 202013);
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owner->TryAddBuff(owner, 202014);
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#if 0
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