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@ -355,6 +355,7 @@ void Player::_CMExecCommand(f8::MsgHdr& hdr, const cs::CMExecCommand& msg)
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if (cmds.size() >= 2 && GetCar() && GetCar()->IsDriver(this)) {
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int skill_id = a8::XValue(cmds[1]);
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Skill* skill = GetCar()->GetSkill(skill_id);
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#if 0
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Human* enemy = room->FindEnemy(this, 300);
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if (enemy && skill) {
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if (GetCar()->CanUseSkill(skill_id) && enemy->GetPos().Distance2D2(GetPos()) > 0.0001f) {
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@ -365,6 +366,7 @@ void Player::_CMExecCommand(f8::MsgHdr& hdr, const cs::CMExecCommand& msg)
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GetCar()->DoSkill(skill_id, enemy->GetUniId(), skill_dir, skill_distance);
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}
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}
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#endif
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}
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} else if (cmd == "show_hand") {
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room->xtimer.SetTimeoutEx
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@ -485,68 +485,6 @@ void Room::CreateAndroid(int robot_num)
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NotifyUiUpdate();
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}
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Human* Room::FindEnemy(Human* hum, float range)
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{
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Human* myself = hum;
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Human* target = nullptr;
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float last_distance = range + 1;
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TraverseHumanList
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(
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[&target, myself, range, &last_distance] (Human* hum)
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{
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if (!hum->dead &&
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!a8::HasBitFlag(hum->status, CS_Disable) &&
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!hum->HasBuffEffect(kBET_Hide) &&
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!hum->HasBuffEffect(kBET_Invincible) &&
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hum->team_id != myself->team_id) {
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if (a8::HasBitFlag(myself->status, CS_DisableAttackAndroid) &&
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hum->IsAndroid()) {
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} else {
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float distance = hum->GetPos().Distance2D2(myself->GetPos());
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if (distance <= range) {
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if (distance < last_distance) {
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target = hum;
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last_distance = distance;
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}
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}
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}
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}
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return true;
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});
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return target;
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}
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Creature* Room::FindEnemy(Creature* c, float range)
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{
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Creature* myself = c;
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Creature* target = nullptr;
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float last_distance = range + 1;
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TraverseHumanList
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(
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[&target, myself, range, &last_distance] (Human* hum)
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{
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if (!hum->dead &&
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!a8::HasBitFlag(hum->status, CS_Disable) &&
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!hum->HasBuffEffect(kBET_Hide) &&
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!hum->HasBuffEffect(kBET_Invincible) &&
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hum->team_id != myself->team_id) {
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if (a8::HasBitFlag(myself->status, CS_DisableAttackAndroid) &&
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hum->IsAndroid()) {
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} else {
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float distance = hum->GetPos().Distance2D2(myself->GetPos());
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if (distance <= range) {
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if (distance < last_distance) {
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target = hum;
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last_distance = distance;
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}
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}
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}
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}
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return true;
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});
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return target;
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}
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void Room::FillSMJoinedNotify(Player* self_hum, cs::SMJoinedNotify& msg)
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{
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msg.set_team_mode(msg.team_mode());
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@ -144,8 +144,6 @@ public:
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Player* NewPlayer();
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void AddPlayer(Player* hum, std::shared_ptr<BornPoint> init_born_point = nullptr, bool no_matchteam = false);
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Human* FindEnemy(Human* hum, float range);
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Creature* FindEnemy(Creature* c, float range);
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void AddTeam(class MatchTeam* team);
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