1
This commit is contained in:
parent
7bc227b4ab
commit
41f38f3b11
@ -355,6 +355,7 @@ void Player::_CMExecCommand(f8::MsgHdr& hdr, const cs::CMExecCommand& msg)
|
|||||||
if (cmds.size() >= 2 && GetCar() && GetCar()->IsDriver(this)) {
|
if (cmds.size() >= 2 && GetCar() && GetCar()->IsDriver(this)) {
|
||||||
int skill_id = a8::XValue(cmds[1]);
|
int skill_id = a8::XValue(cmds[1]);
|
||||||
Skill* skill = GetCar()->GetSkill(skill_id);
|
Skill* skill = GetCar()->GetSkill(skill_id);
|
||||||
|
#if 0
|
||||||
Human* enemy = room->FindEnemy(this, 300);
|
Human* enemy = room->FindEnemy(this, 300);
|
||||||
if (enemy && skill) {
|
if (enemy && skill) {
|
||||||
if (GetCar()->CanUseSkill(skill_id) && enemy->GetPos().Distance2D2(GetPos()) > 0.0001f) {
|
if (GetCar()->CanUseSkill(skill_id) && enemy->GetPos().Distance2D2(GetPos()) > 0.0001f) {
|
||||||
@ -365,6 +366,7 @@ void Player::_CMExecCommand(f8::MsgHdr& hdr, const cs::CMExecCommand& msg)
|
|||||||
GetCar()->DoSkill(skill_id, enemy->GetUniId(), skill_dir, skill_distance);
|
GetCar()->DoSkill(skill_id, enemy->GetUniId(), skill_dir, skill_distance);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
#endif
|
||||||
}
|
}
|
||||||
} else if (cmd == "show_hand") {
|
} else if (cmd == "show_hand") {
|
||||||
room->xtimer.SetTimeoutEx
|
room->xtimer.SetTimeoutEx
|
||||||
|
@ -485,68 +485,6 @@ void Room::CreateAndroid(int robot_num)
|
|||||||
NotifyUiUpdate();
|
NotifyUiUpdate();
|
||||||
}
|
}
|
||||||
|
|
||||||
Human* Room::FindEnemy(Human* hum, float range)
|
|
||||||
{
|
|
||||||
Human* myself = hum;
|
|
||||||
Human* target = nullptr;
|
|
||||||
float last_distance = range + 1;
|
|
||||||
TraverseHumanList
|
|
||||||
(
|
|
||||||
[&target, myself, range, &last_distance] (Human* hum)
|
|
||||||
{
|
|
||||||
if (!hum->dead &&
|
|
||||||
!a8::HasBitFlag(hum->status, CS_Disable) &&
|
|
||||||
!hum->HasBuffEffect(kBET_Hide) &&
|
|
||||||
!hum->HasBuffEffect(kBET_Invincible) &&
|
|
||||||
hum->team_id != myself->team_id) {
|
|
||||||
if (a8::HasBitFlag(myself->status, CS_DisableAttackAndroid) &&
|
|
||||||
hum->IsAndroid()) {
|
|
||||||
} else {
|
|
||||||
float distance = hum->GetPos().Distance2D2(myself->GetPos());
|
|
||||||
if (distance <= range) {
|
|
||||||
if (distance < last_distance) {
|
|
||||||
target = hum;
|
|
||||||
last_distance = distance;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
return true;
|
|
||||||
});
|
|
||||||
return target;
|
|
||||||
}
|
|
||||||
|
|
||||||
Creature* Room::FindEnemy(Creature* c, float range)
|
|
||||||
{
|
|
||||||
Creature* myself = c;
|
|
||||||
Creature* target = nullptr;
|
|
||||||
float last_distance = range + 1;
|
|
||||||
TraverseHumanList
|
|
||||||
(
|
|
||||||
[&target, myself, range, &last_distance] (Human* hum)
|
|
||||||
{
|
|
||||||
if (!hum->dead &&
|
|
||||||
!a8::HasBitFlag(hum->status, CS_Disable) &&
|
|
||||||
!hum->HasBuffEffect(kBET_Hide) &&
|
|
||||||
!hum->HasBuffEffect(kBET_Invincible) &&
|
|
||||||
hum->team_id != myself->team_id) {
|
|
||||||
if (a8::HasBitFlag(myself->status, CS_DisableAttackAndroid) &&
|
|
||||||
hum->IsAndroid()) {
|
|
||||||
} else {
|
|
||||||
float distance = hum->GetPos().Distance2D2(myself->GetPos());
|
|
||||||
if (distance <= range) {
|
|
||||||
if (distance < last_distance) {
|
|
||||||
target = hum;
|
|
||||||
last_distance = distance;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
return true;
|
|
||||||
});
|
|
||||||
return target;
|
|
||||||
}
|
|
||||||
|
|
||||||
void Room::FillSMJoinedNotify(Player* self_hum, cs::SMJoinedNotify& msg)
|
void Room::FillSMJoinedNotify(Player* self_hum, cs::SMJoinedNotify& msg)
|
||||||
{
|
{
|
||||||
msg.set_team_mode(msg.team_mode());
|
msg.set_team_mode(msg.team_mode());
|
||||||
|
@ -144,8 +144,6 @@ public:
|
|||||||
|
|
||||||
Player* NewPlayer();
|
Player* NewPlayer();
|
||||||
void AddPlayer(Player* hum, std::shared_ptr<BornPoint> init_born_point = nullptr, bool no_matchteam = false);
|
void AddPlayer(Player* hum, std::shared_ptr<BornPoint> init_born_point = nullptr, bool no_matchteam = false);
|
||||||
Human* FindEnemy(Human* hum, float range);
|
|
||||||
Creature* FindEnemy(Creature* c, float range);
|
|
||||||
|
|
||||||
void AddTeam(class MatchTeam* team);
|
void AddTeam(class MatchTeam* team);
|
||||||
|
|
||||||
|
Loading…
x
Reference in New Issue
Block a user