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@ -1133,7 +1133,7 @@ void Human::FillSMGameOver(cs::SMGameOver& msg)
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room->GetMobaTeamB()->FillMFSettlementNew(p.get());
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room->GetMobaTeamB()->FillMFSettlementNew(p.get());
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*msg.mutable_common_settlement()->add_team_list() = *p;
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*msg.mutable_common_settlement()->add_team_list() = *p;
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} else {
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} else {
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room->GetMobaTeamB()->FillMFSettlementNew(p.get());
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room->GetMobaTeamA()->FillMFSettlementNew(p.get());
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*msg.mutable_common_settlement()->add_team_list() = *p;
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*msg.mutable_common_settlement()->add_team_list() = *p;
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}
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}
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}
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}
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@ -1557,7 +1557,7 @@ void Human::SendGameOver()
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} else {
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} else {
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SendNotifyMsg(msg);
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SendNotifyMsg(msg);
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}
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}
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#ifdef MYDEBUG1
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#ifdef MYDEBUG
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if (IsPlayer()) {
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if (IsPlayer()) {
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a8::XPrintf("SMGameOver:%s\n", {f8::PbToJson(&msg)});
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a8::XPrintf("SMGameOver:%s\n", {f8::PbToJson(&msg)});
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}
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}
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@ -1584,7 +1584,7 @@ void Human::SendGameOver()
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} else {
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} else {
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SendNotifyMsg(msg);
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SendNotifyMsg(msg);
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}
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}
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#ifdef MYDEBUG1
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#ifdef MYDEBUG
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if (IsPlayer()) {
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if (IsPlayer()) {
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a8::XPrintf("SMGameOver:%s\n", {f8::PbToJson(&msg)});
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a8::XPrintf("SMGameOver:%s\n", {f8::PbToJson(&msg)});
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}
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}
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