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server/gameserver/mt/AirLine.cc
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server/gameserver/mt/AirLine.cc
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server/gameserver/mt/AirLine.h
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server/gameserver/mt/AirLine.h
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server/gameserver/mt/AirRaid.cc
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server/gameserver/mt/AirRaid.cc
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server/gameserver/mt/AirRaid.h
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server/gameserver/mt/AirRaid.h
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server/gameserver/mt/Buff.cc
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server/gameserver/mt/Buff.cc
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server/gameserver/mt/Buff.h
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server/gameserver/mt/Buff.h
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server/gameserver/mt/Dress.cc
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server/gameserver/mt/Dress.cc
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server/gameserver/mt/Dress.h
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server/gameserver/mt/Dress.h
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server/gameserver/mt/Drop.cc
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server/gameserver/mt/Drop.cc
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server/gameserver/mt/Drop.h
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server/gameserver/mt/Drop.h
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@ -23,4 +23,9 @@ namespace mt
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class KillPoint;
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class AI;
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class Robot;
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class AirLine;
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class AirRaid;
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class Dress;
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class Drop;
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class NpcStandard;
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}
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server/gameserver/mt/MapThing.cc
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server/gameserver/mt/MapThing.cc
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server/gameserver/mt/MapThing.h
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server/gameserver/mt/MapThing.h
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@ -21,6 +21,11 @@
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#include "mt/KillPoint.h"
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#include "mt/AI.h"
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#include "mt/Robot.h"
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#include "mt/AirLine.h"
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#include "mt/AirRaid.h"
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#include "mt/Dress.h"
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#include "mt/Drop.h"
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#include "mt/NpcStandard.h"
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#include "app.h"
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@ -67,6 +72,11 @@ namespace mt
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RegMetaTable<KillReward>(res_path_);
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RegMetaTable<AI>(res_path_);
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RegMetaTable<Robot>(res_path_);
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RegMetaTable<AirLine>(res_path_);
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RegMetaTable<AirRaid>(res_path_);
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RegMetaTable<Dress>(res_path_);
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RegMetaTable<Drop>(res_path_);
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RegMetaTable<NpcStandard>(res_path_);
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{
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for (auto& itr : meta_tables) {
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itr->static_pre_init_cb();
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server/gameserver/mt/NpcStandard.cc
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server/gameserver/mt/NpcStandard.cc
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server/gameserver/mt/NpcStandard.h
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server/gameserver/mt/NpcStandard.h
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server/gameserver/mt/SafeArea.cc
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server/gameserver/mt/SafeArea.cc
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server/gameserver/mt/SafeArea.h
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server/gameserver/mt/SafeArea.h
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@ -227,15 +227,6 @@ message SkillNumber
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optional int32 explosion_effect = 13;
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}
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message NpcStandard
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{
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required int32 id = 1;
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optional int32 quality = 2;
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optional int32 hp = 3;
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optional int32 damage = 4;
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optional int32 defence = 5;
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}
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message Buff
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{
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required int32 buff_id = 1;
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@ -270,49 +261,3 @@ message Buff
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optional int32 disable_shot = 32;
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optional int32 disable_useskill = 33;
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}
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message Drop
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{
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optional int32 drop_id = 1;
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optional string item_id = 2;
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optional string num = 3;
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optional string weight = 4;
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optional int32 type = 5;
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}
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message AirDrop
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{
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optional int32 id = 1;
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optional int32 time = 2;
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optional int32 appear_time = 3;
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optional string drop_id = 4;
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}
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message AirRaid
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{
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optional int32 id = 1;
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optional int32 time = 2;
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optional int32 appear_time = 3;
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optional string bomb_id = 4;
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optional string raid_wave = 5;
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optional float rad = 6;
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}
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message AirLine
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{
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optional int32 id = 1;
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optional string start_point = 2;
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optional string end_point = 3;
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optional float plane_speed = 4;
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optional int32 weight = 5;
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optional int32 map_id = 6;
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}
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message Dress
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{
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optional int32 id = 1;
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optional int32 level = 2;
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optional int32 skill_id = 3;
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optional string attr_type = 4;
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optional int32 max_lv = 5;
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}
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