diff --git a/server/tools/protobuild/cs_proto.proto b/server/tools/protobuild/cs_proto.proto index 87fff1a6..9dd43feb 100755 --- a/server/tools/protobuild/cs_proto.proto +++ b/server/tools/protobuild/cs_proto.proto @@ -329,22 +329,6 @@ message MFBuildingFull optional bool ceiling_dead = 6; } -//loot出生点-部分 补给箱 -message MFLootSpawnerPart -{ - optional int32 obj_uniid = 1; //唯一id - optional MFVec2 pos = 2; //位置 - optional int32 loot_id = 3; //id -} - -//loot出生点-全量 -message MFLootSpawnerFull -{ - optional int32 obj_uniid = 1; //唯一id - optional MFVec2 pos = 2; //位置 - optional int32 loot_id = 3; //id -} - //loot-部分 message MFLootPart { @@ -366,55 +350,6 @@ message MFLootFull optional int32 item_level = 9 [default = 1]; //道具等级 } -//尸体-部分 -message MFDeadBodyPart -{ - optional int32 obj_uniid = 1; //唯一id - optional MFVec2 pos = 2; //位置 -} - -//尸体-全量 -message MFDeadBodyFull -{ - optional int32 obj_uniid = 1; //唯一id - optional MFVec2 pos = 2; //位置 - optional int32 player_id = 3; //玩家id - - optional int32 inkjet = 6; -} - -//decal-部分 -message MFDecalPart -{ - optional int32 obj_uniid = 1; //唯一id - optional MFVec2 pos = 2; //位置 - optional int32 decal_id = 3; //id -} - -//decal-全量 -message MFDecalFull -{ - optional int32 obj_uniid = 1; //唯一id - optional MFVec2 pos = 2; //位置 - optional int32 decal_id = 3; //id -} - -//发射体-部分 -message MFProjectilePart -{ - optional int32 obj_uniid = 1; //唯一id - optional MFVec2 pos = 2; //位置 - optional float pos_z = 3; //没用到 -} - -//发射体-全量 -message MFProjectileFull -{ - optional int32 obj_uniid = 1; //唯一id - optional MFVec2 pos = 2; //位置 - optional float pos_z = 3; //没用到 -} - //英雄(分身)-部分 message MFHeroPart { @@ -438,22 +373,6 @@ message MFHeroFull optional float max_health = 13; //最大血量 } -//烟雾-部分 -message MFSmokePart -{ - optional int32 obj_uniid = 1; //唯一id - optional MFVec2 pos = 2; //位置 - optional float rad = 3; //半径 -} - -//烟雾-全量 -message MFSmokeFull -{ - optional int32 obj_uniid = 1; //唯一id - optional MFVec2 pos = 2; //位置 - optional float rad = 3; //半径 -} - //载具-部分 message MFCarPart { @@ -491,18 +410,13 @@ message MFCarFull //对象信息-部分 message MFObjectPart { - //1:player 2:obstacle 3:building 4:lootspawner 5:loot 6:deadbody 7:decal 8:projectile 9:smoke 10:hero 11:car + //1:player 2:obstacle 3:building 5:loot 10:hero 11:car optional int32 object_type = 1; optional MFPlayerPart union_obj_1 = 2; optional MFObstaclePart union_obj_2 = 3; optional MFBuildingPart union_obj_3 = 4; - optional MFLootSpawnerPart union_obj_4 = 5; optional MFLootPart union_obj_5 = 6; - optional MFDeadBodyPart union_obj_6 = 7; - optional MFDecalPart union_obj_7 = 8; - optional MFProjectilePart union_obj_8 = 9; - optional MFSmokePart union_obj_9 = 10; optional MFHeroPart union_obj_10 = 11; optional MFCarPart union_obj_11 = 12; } @@ -510,18 +424,13 @@ message MFObjectPart //对象信息-全量 message MFObjectFull { - //1:player 2:obstacle 3:building 4:lootspawner 5:loot 6:deadbody 7:decal 8:projectile 9:smoke 10:hero 11:car + //1:player 2:obstacle 3:building 5:loot 10:hero 11:car optional int32 object_type = 1; optional MFPlayerFull union_obj_1 = 2; optional MFObstacleFull union_obj_2 = 3; optional MFBuildingFull union_obj_3 = 4; - optional MFLootSpawnerFull union_obj_4 = 5; optional MFLootFull union_obj_5 = 6; - optional MFDeadBodyFull union_obj_6 = 7; - optional MFDecalFull union_obj_7 = 8; - optional MFProjectileFull union_obj_8 = 9; - optional MFSmokeFull union_obj_9 = 10; optional MFHeroFull union_obj_10 = 11; optional MFCarFull union_obj_11 = 12;