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@ -406,7 +406,7 @@ behaviac::EBTStatus BaseAgent::CoMoveToCurrentTarget(float distance)
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if (GetOwner()->GetMovement()->GetPathSize() <= 0) {
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if (context->target.Get()) {
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if (GlmHelper::IsEqual2D(GetOwner()->GetPos().ToGlmVec3(),
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current_target_.Get()->GetPos().ToGlmVec3())) {
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context->target.Get()->GetPos().ToGlmVec3())) {
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} else {
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glm::vec3 dir = GetOwner()->GetPos().CalcDir(context->target.Get()->GetPos());
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GlmHelper::Normalize(dir);
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