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@ -116,7 +116,7 @@ behaviac::EBTStatus AndroidAgent::DoAttack()
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if (status_ == behaviac::BT_RUNNING) {
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if (status_ == behaviac::BT_RUNNING) {
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return DoRunningCb();
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return DoRunningCb();
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}
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}
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Human* enemy = GetOwner()->room->FindEnemy(GetOwner()->AsHuman());
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Human* enemy = GetOwner()->room->FindEnemy(GetOwner()->AsHuman(), 300);
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if (!enemy) {
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if (!enemy) {
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return behaviac::BT_FAILURE;
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return behaviac::BT_FAILURE;
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}
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}
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@ -154,7 +154,7 @@ behaviac::EBTStatus AndroidAgent::DoPursuit()
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if (status_ == behaviac::BT_RUNNING) {
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if (status_ == behaviac::BT_RUNNING) {
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return DoRunningCb();
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return DoRunningCb();
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}
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}
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Human* enemy = GetOwner()->room->FindEnemy(GetOwner()->AsHuman());
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Human* enemy = GetOwner()->room->FindEnemy(GetOwner()->AsHuman(), 500);
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if (!enemy) {
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if (!enemy) {
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return behaviac::BT_FAILURE;
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return behaviac::BT_FAILURE;
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}
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}
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@ -21,12 +21,8 @@ bool BaseAgent::IsGameOver()
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bool BaseAgent::HasTarget(float range)
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bool BaseAgent::HasTarget(float range)
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{
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{
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Human* enemy = GetOwner()->room->FindEnemy(GetOwner()->AsHuman());
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Human* enemy = GetOwner()->room->FindEnemy(GetOwner()->AsHuman(), range);
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if (enemy) {
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return enemy != nullptr;
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float distance = enemy->GetPos().Distance(GetOwner()->GetPos());
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return distance <= range;
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}
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return false;
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}
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}
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behaviac::EBTStatus BaseAgent::DoRunningCb()
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behaviac::EBTStatus BaseAgent::DoRunningCb()
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@ -413,7 +413,7 @@ void Room::CreateAndroid(int robot_num)
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NotifyUiUpdate();
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NotifyUiUpdate();
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}
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}
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Human* Room::FindEnemy(Human* hum)
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Human* Room::FindEnemy(Human* hum, float range)
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{
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{
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std::vector<Human*> enemys;
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std::vector<Human*> enemys;
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enemys.reserve(50);
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enemys.reserve(50);
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@ -138,7 +138,7 @@ public:
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Player* NewPlayer();
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Player* NewPlayer();
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void AddPlayer(Player* hum, BornPoint* init_born_point = nullptr, bool no_matchteam = false);
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void AddPlayer(Player* hum, BornPoint* init_born_point = nullptr, bool no_matchteam = false);
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Human* FindEnemy(Human* hum);
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Human* FindEnemy(Human* hum, float range);
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void AddTeam(class MatchTeam* team);
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void AddTeam(class MatchTeam* team);
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