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@ -135,7 +135,8 @@ void Movement::CalcTargetPos(float distance)
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}
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#endif
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if (point.distance < 0.00001f / owner_->room->GetMapMeta()->scale()) {
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const float safe_distance = 2.0f;
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if (point.distance < safe_distance + 1.0f / owner_->room->GetMapMeta()->scale()) {
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return;
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}
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@ -144,6 +145,8 @@ void Movement::CalcTargetPos(float distance)
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point.dir.x = dir.x;
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point.dir.y = dir.y;
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point.dir.z = dir.z;
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point.distance -= safe_distance;
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point.tar_pos.FromGlmVec3(owner_->GetPos().ToGlmVec3() + point.dir * point.distance);
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paths_.push_back(point);
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}
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