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@ -787,7 +787,24 @@ float BattleDataContext::CalcDmg(Creature* target, IBullet* bullet)
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#ifdef MYDEBUG
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std::vector<std::string> dbg_strings;
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if (owner_.Get()->IsPlayer()) {
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{
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std::vector<std::string> tmp_strings;
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tmp_strings = owner_.Get()->GetAbility()->GMShowAttrs();
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tmp_strings.push_back(">>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>");
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for (auto& str : tmp_strings) {
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owner_.Get()->SendDebugMsg("数值: self " + str);
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}
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tmp_strings.push_back(">>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>");
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}
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{
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std::vector<std::string> tmp_strings;
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tmp_strings = target->GetAbility()->GMShowAttrs();
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tmp_strings.push_back("<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<");
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for (auto& str : tmp_strings) {
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owner_.Get()->SendDebugMsg("数值: target " + str);
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}
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tmp_strings.push_back("<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<");
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}
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}
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#endif
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@ -829,7 +846,7 @@ float BattleDataContext::CalcDmg(Creature* target, IBullet* bullet)
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if (owner_.Get()->IsPlayer()) {
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dbg_strings.push_back(a8::Format
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("finaly_dmg:%f vEcb:%f vEd:%f X:%f vCritBon:%f E:%f vBlock:%f vAttack:%f vBullet:%f BDM:%f "
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"vNormalDamageDealtRateIn:%f vNormalDamageTakenRateIn:%f vDmg:%f DDR:%f DTR:%f",
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"vNormalDamageDealtRateIn:%f vNormalDamageTakenRateIn:%f vDmg:%f DDR:%f DTR:%f self.id:%d target.id:%f",
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{
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finaly_dmg,
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vEbc,
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@ -845,7 +862,9 @@ float BattleDataContext::CalcDmg(Creature* target, IBullet* bullet)
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vNormalDamageTakenRateIn,
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vDmg,
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DDR,
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DTR
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DTR,
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owner_.Get()->GetUniId(),
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target->GetUniId()
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}
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)
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);
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