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@ -1581,9 +1581,22 @@ void Human::OnDie()
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SyncAroundPlayers(__FILE__, __LINE__, __func__);
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{
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Creature* killer = room->GetCreatureByUniId(stats->killer_id);
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if (killer && killer->GetHeroGrowMeta() && killer->IsHuman() &&
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killer->GetHeroGrowMeta()->lootExp() > 0) {
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killer->WinExp(killer->GetHeroGrowMeta()->lootExp() * mt::Param::s().battle_gain_exp_rate_killer);
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if (killer && GetHeroGrowMeta() && killer->IsHuman() &&
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GetHeroGrowMeta()->lootExp() > 0) {
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killer->WinExp(GetHeroGrowMeta()->lootExp() * mt::Param::s().battle_gain_exp_rate_killer);
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killer->AsHuman()->GetTeam()->TraverseMembers
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(
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[this, killer] (Human* hum) -> bool
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{
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if (killer != hum) {
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if (GetPos().Distance2D2(hum->GetPos().ToGlmVec3()) <
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mt::Param::s().battle_gain_exp_radium) {
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hum->WinExp(GetHeroGrowMeta()->lootExp() *
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mt::Param::s().battle_gain_exp_rate_teammate);
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}
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}
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return true;
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});
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}
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}
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if (GetTeam()) {
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