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@ -449,6 +449,7 @@ void InternalShot(Creature* c,
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old_bullet_born_angle,
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c->GetAttackDir().x,
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c->GetAttackDir().y,
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c->GetAttackDir().z,
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(bullet_born_angle * 180),
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(bullet_born_angle - glm::radians(90.0f) / A8_PI) * 180,
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gun_muzzle_position.x,
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