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@ -3551,7 +3551,23 @@ bool Room::RandomSafeAreaPoint(glm::vec3& point)
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return true;
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return true;
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}
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}
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bool Room::FindWalkablePointWithOutHouse(const glm::vec3& center, int try_count, int step, glm::vec3& point)
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bool Room::FindWalkablePointWithOutHouse(const glm::vec3& center, int try_count, int step, glm::vec3& out_point)
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{
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{
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return false;
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glm::vec3 ref_point = center;
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map_instance->PtInHouse(center, ref_point);
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map_instance->Scale(ref_point);
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glm::vec3 point;
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bool ok = false;
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for (int i = 0; i < try_count; ++i) {
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ok = map_instance->FindNearestPoint(ref_point, 1.0f + step * i, point);
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if (ok) {
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break;
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}
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}
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if (!ok) {
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return false;
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}
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map_instance->UnScale(point);
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out_point = point;
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return true;
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}
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}
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@ -218,7 +218,7 @@ public:
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int GetPolyExtFlag(int poly_idx);
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int GetPolyExtFlag(int poly_idx);
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size_t GetRoomMaxPlayerNum();
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size_t GetRoomMaxPlayerNum();
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bool RandomSafeAreaPoint(glm::vec3& point);
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bool RandomSafeAreaPoint(glm::vec3& point);
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bool FindWalkablePointWithOutHouse(const glm::vec3& center, int try_count, int step, glm::vec3& point);
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bool FindWalkablePointWithOutHouse(const glm::vec3& center, int try_count, int step, glm::vec3& out_point);
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private:
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private:
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void ShuaAndroid();
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void ShuaAndroid();
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