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@ -141,6 +141,8 @@ void MoveableEntity::CalcTargetPos(float distance)
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int ret = room->map_instance->Raycast(0, start, end, hit_point);
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int ret = room->map_instance->Raycast(0, start, end, hit_point);
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if (ret > 1) {
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if (ret > 1) {
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SetTargetPos(hit_point * 10.0f);
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} else {
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} else {
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SetTargetPos(end * 10.0f);
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}
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}
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}
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}
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