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@ -651,7 +651,7 @@ void Bullet::ProcFlyHook(Entity* target)
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}
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CreatureWeakPtr sender_bk = sender;
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int ok_buff_id = gun_meta->_int_param1;
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c->AutoNavigation(born_pos, gun_meta->bullet_speed() * 2,
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c->AutoNavigation(born_pos.ToGlmVec3(), gun_meta->bullet_speed() * 2,
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[buff_uniids, ok_buff_id, sender_bk] (Creature* c) mutable
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{
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for (int buff_uniid : buff_uniids) {
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@ -663,7 +663,7 @@ void Bullet::ProcFlyHook(Entity* target)
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}
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);
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} else {
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sender.Get()->AutoNavigation(GetPos(), gun_meta->bullet_speed() * 2,
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sender.Get()->AutoNavigation(GetPos().ToGlmVec3(), gun_meta->bullet_speed() * 2,
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[] (Creature* c)
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{
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@ -885,7 +885,7 @@ void Bullet::ProcNormalBullet(BulletCheckResult& result)
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if (!hited) {
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if (raycast_hited) {
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if (result.flyed_distance > 0.001f) {
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sender.Get()->AutoNavigation(GetPos(), gun_meta->bullet_speed() * 2,
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sender.Get()->AutoNavigation(raycast_hit_point_, gun_meta->bullet_speed() * 2,
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[] (Creature* c)
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{
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@ -972,6 +972,7 @@ void Bullet::Raycast()
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if (ret) {
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raycast_hited = true;
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sender.Get()->room->map_instance->UnScale(hit_point);
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raycast_hit_point_ = hit_point;
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raycast_len_ = GlmHelper::Norm(hit_point - born_pos.ToGlmVec3());
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}
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}
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@ -92,6 +92,7 @@ private:
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bool raycasted_ = false;
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bool raycast_hited = false;
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float raycast_len_ = 0.0f;
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glm::vec3 raycast_hit_point_ = glm::vec3(0.0f, 0.0f, 0.0f);
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friend class EntityFactory;
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};
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@ -2530,10 +2530,10 @@ void Creature::_UpdateSpecMove()
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}
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}
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void Creature::AutoNavigation(Position target_pos, float speed,
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void Creature::AutoNavigation(const glm::vec3& target_pos, float speed,
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std::function<void (Creature*)> cb)
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{
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float distance = GetPos().Distance2D2(target_pos);
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float distance = GetPos().DistanceGlmVec3(target_pos);
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if (distance < 0.001f) {
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cb(this);
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return;
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@ -2547,7 +2547,7 @@ void Creature::AutoNavigation(Position target_pos, float speed,
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{
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CreatureWeakPtr c;
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Position src_pos;
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Position target_pos;
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glm::vec3 target_pos;
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glm::vec3 dir;
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int exec_frameno = 0;
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float speed = 0.0f;
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@ -2558,7 +2558,7 @@ void Creature::AutoNavigation(Position target_pos, float speed,
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context->c = GetWeakPtrRef();
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context->src_pos = GetPos();
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context->target_pos = target_pos;
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context->dir = GetPos().CalcDir(target_pos);
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context->dir = target_pos - GetPos().ToGlmVec3();
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GlmHelper::Normalize(context->dir);
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context->speed = speed;
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context->distance = distance;
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@ -2575,7 +2575,7 @@ void Creature::AutoNavigation(Position target_pos, float speed,
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Room* room = context->c.Get()->room;
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Creature* c = context->c.Get();
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glm::vec3 dir = c->GetPos().CalcDir(context->target_pos);
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glm::vec3 dir = context->target_pos - c->GetPos().ToGlmVec3();
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GlmHelper::Normalize(dir);
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Position old_pos = c->GetPos();
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float move_length = context->speed / (float)SERVER_FRAME_RATE;
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@ -2587,7 +2587,7 @@ void Creature::AutoNavigation(Position target_pos, float speed,
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Global::Instance()->verify_set_pos = 0;
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#ifdef DEBUG
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a8::XPrintf("speed:%d src_pos:%f,%f,%f new_pos:%f,%f,%f move_distance:%f\n",
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a8::XPrintf("speed:%d src_pos:%f,%f,%f new_pos:%f,%f,%f move_distance:%f src_distance:%f\n",
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{
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context->speed,
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context->src_pos.x,
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@ -2596,7 +2596,8 @@ void Creature::AutoNavigation(Position target_pos, float speed,
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new_pos.x,
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new_pos.y,
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new_pos.z,
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move_distance
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move_distance,
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context->distance
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});
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#endif
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bool ok = std::abs(move_distance - context->distance) < 0.0001f;
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@ -282,7 +282,7 @@ class Creature : public MoveableEntity
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float GetAttrAbs(int attr_id);
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float GetAttrRate(int attr_id);
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void RecalcDtoAttr();
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void AutoNavigation(Position target_pos, float speed,
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void AutoNavigation(const glm::vec3& target_pos, float speed,
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std::function<void (Creature*)> cb);
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void AddTraceBullet(int bullet_uniid, int target_uniid, int gun_id);
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void LockAttackDir(int time);
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