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@ -97,6 +97,28 @@ static bool LoadOtherHeroAnimi(const std::string key,
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a8::ReplaceString(id_str, key, "other");
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a8::ReplaceString(id_str, key, "other");
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int id = a8::XValue(id_str);
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int id = a8::XValue(id_str);
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std::vector<std::string> keys;
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anim_xobj->GetKeys(keys);
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for (auto& tmp_key : keys) {
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auto act_xobj = anim_xobj->At(tmp_key);
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int act_id = a8::XValue(tmp_key).GetInt();
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int h = act_xobj->At("h")->AsXValue().GetInt();
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int t = act_xobj->At("t")->AsXValue().GetInt() * 1000;
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float x = act_xobj->At("x")->AsXValue().GetDouble();
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float y = act_xobj->At("y")->AsXValue().GetDouble();
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float z = act_xobj->At("z")->AsXValue().GetDouble();
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mt::HeroShotAnimationOther o;
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o.hand = h;
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o.t = t;
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o.x = x;
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o.y = y;
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o.z = z;
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anim.other_list.push_back(o);
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}
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anim.id = id;
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anim.is_other = 1;
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return true;
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return true;
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}
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}
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@ -292,8 +314,13 @@ namespace mt
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const HeroShotAnimation* Hero::GetShotAnimi(int shotfire) const
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const HeroShotAnimation* Hero::GetShotAnimi(int shotfire) const
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{
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{
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auto itr = shot_animations.find(shotfire);
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if (_other_keys.empty()) {
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return itr != shot_animations.end() ? &itr->second : nullptr;
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auto itr = shot_animations.find(shotfire);
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return itr != shot_animations.end() ? &itr->second : nullptr;
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} else {
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auto itr = other_shot_animations.find(shotfire);
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return itr != other_shot_animations.end() ? &itr->second : nullptr;
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}
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}
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}
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void Hero::LoadHeroAndEquipShotData()
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void Hero::LoadHeroAndEquipShotData()
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