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@ -1267,7 +1267,25 @@ void Buff::ProcCallFunc()
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switch (meta->int_param1) {
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case 1:
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{
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MetaData::Equip* weapon_meta = MetaMgr::Instance()->GetEquip(meta->int_param2);
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if (weapon_meta) {
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for (int i = 0; i < 6; ++i) {
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a8::Vec2 bullet_dir = a8::Vec2::UP;
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bullet_dir.Rotate(60 * i);
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a8::Vec2 bullet_born_pos = owner->GetPos() + bullet_dir * 20;
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int bullet_uniid = owner->room->AllocUniid();
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owner->room->frame_event.AddBullet
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(bullet_uniid,
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owner->GetWeakPtrRef(),
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weapon_meta,
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1,
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bullet_born_pos,
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bullet_dir,
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0,
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0,
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0);
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}
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}
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}
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break;
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default:
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