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@ -298,6 +298,11 @@ bool Obstacle::DoInteraction(Human* sender)
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DoHideHouseInteraction(sender);
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DoHideHouseInteraction(sender);
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}
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}
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break;
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break;
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case kObstacleTreasureBox:
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{
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DoTreasureBoxInteraction(sender);
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}
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break;
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default:
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default:
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{
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{
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if (!IsDead(sender->room) && IsOpenInteraction()) {
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if (!IsDead(sender->room) && IsOpenInteraction()) {
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@ -486,3 +491,8 @@ void Obstacle::SetRotate(float rotate)
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{
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{
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rotate_ = rotate;
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rotate_ = rotate;
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}
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}
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void Obstacle::DoTreasureBoxInteraction(Human* sender)
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{
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}
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@ -50,6 +50,7 @@ class Obstacle : public Entity
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protected:
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protected:
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Obstacle();
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Obstacle();
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void DoHideHouseInteraction(Human* sender);
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void DoHideHouseInteraction(Human* sender);
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void DoTreasureBoxInteraction(Human* sender);
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std::tuple<long long, glm::vec3>* GetInteractionData(Human* sender);
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std::tuple<long long, glm::vec3>* GetInteractionData(Human* sender);
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void AddObstacleBuff(Creature* c);
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void AddObstacleBuff(Creature* c);
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void ClearObstacleBuff(Creature* c);
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void ClearObstacleBuff(Creature* c);
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@ -704,6 +704,7 @@ void Human::FillMFObjectLess(Room* room, Human* hum, cs::MFPlayerFull* full_data
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p->set_hero_level(GetHeroLevel());
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p->set_hero_level(GetHeroLevel());
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p->set_hero_exp(GetHeroExp());
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p->set_hero_exp(GetHeroExp());
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p->set_hero_max_exp(GetHeroMaxExp());
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p->set_hero_max_exp(GetHeroMaxExp());
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p->set_box_num(box_num);
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GetCurrWeapon()->ToPB(this, p->mutable_weapon());
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GetCurrWeapon()->ToPB(this, p->mutable_weapon());
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PBUtils::Ability_FillMFAttrAdditionList(GetAbility().get(), this, p);
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PBUtils::Ability_FillMFAttrAdditionList(GetAbility().get(), this, p);
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if (GetCar()) {
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if (GetCar()) {
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@ -749,6 +750,7 @@ void Human::FillMFObjectFull(Room* room, Human* hum, cs::MFObjectFull* full_data
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p->set_max_energy_shield(max_energy_shield);
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p->set_max_energy_shield(max_energy_shield);
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p->set_armor_shield(armor_shield);
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p->set_armor_shield(armor_shield);
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p->set_max_armor_shield(max_armor_shield);
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p->set_max_armor_shield(max_armor_shield);
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p->set_box_num(box_num);
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if (guild_id != 0) {
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if (guild_id != 0) {
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p->set_guild_id(guild_id);
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p->set_guild_id(guild_id);
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}
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}
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