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@ -2454,6 +2454,15 @@ void Creature::WinExp(int win_exp)
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hero_exp_ = 0;
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GenLevelAttr();
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}
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room->frame_event.AddPropChgEx
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(
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GetWeakPtrRef(),
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kPropLevelExp,
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GetUniId(),
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GetHeroLevel(),
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GetHeroExp(),
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0,
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false);
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if (GetHeroLevel() > old_level) {
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room->frame_event.AddPropChgEx
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(
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