This commit is contained in:
aozhiwei 2023-12-13 13:46:36 +08:00
parent b843518bfd
commit 4feb197b97

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@ -1529,10 +1529,10 @@ void Player::UpdateAiming()
} else if (power_idx + 1 == p_weapon->meta->_power_charge.size()) {
} else {
long long passed_time = (room->GetFrameNo() - aiming_frameno) * FRAME_RATE_MS;
if (passed_time >= std::get<0>(p_weapon->meta->_power_charge[power_idx + 1])) {
if (passed_time >= std::get<0>(p_weapon->meta->_power_charge.at(power_idx + 1))) {
++power_idx;
ClearAimingBuffs();
int buff_id = std::get<2>(p_weapon->meta->_power_charge[power_idx]);
int buff_id = std::get<2>(p_weapon->meta->_power_charge.at(power_idx));
MustBeAddBuff(this, buff_id);
aiming_buffs.push_back(buff_id);
}