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@ -946,6 +946,9 @@ void Creature::ProcSkillPhase(MetaData::SkillPhase* phase)
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if (bullet_meta && target_distance > 0.00001f) {
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if (bullet_meta && target_distance > 0.00001f) {
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if (CurrentSkill()->meta->GetMagicId() == MAGIC_HJHX) {
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if (CurrentSkill()->meta->GetMagicId() == MAGIC_HJHX) {
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target_distance = 0;
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target_distance = 0;
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TryAddBuff(this, 202013);
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TryAddBuff(this, 202014);
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}
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}
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a8::Vec2 old_attack_dir = GetAttackDir();
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a8::Vec2 old_attack_dir = GetAttackDir();
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a8::Vec2 attack_dir = skill_dir_;
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a8::Vec2 attack_dir = skill_dir_;
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