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@ -926,3 +926,8 @@ const Position& Bullet::GetPos()
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{
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return Entity::GetPos();
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}
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void Bullet::Raycast()
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{
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raycasted_ = true;
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}
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@ -79,6 +79,7 @@ protected:
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void ClearBuffList();
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void GetHitThings(BulletCheckResult& result);
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void GetHitCreatures(BulletCheckResult& result);
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void Raycast();
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private:
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bool later_removed_ = false;
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@ -88,6 +89,8 @@ private:
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long long create_frameno_ = 0;
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bool strengthened_ = false;
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std::list<int> buff_list_;
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bool raycasted_ = false;
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float raycast_len_ = 0.0f;
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friend class EntityFactory;
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};
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