This commit is contained in:
aozhiwei 2022-12-27 11:12:37 +08:00
parent 6565679f9e
commit 52afae222a
15 changed files with 23 additions and 3 deletions

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@ -5,6 +5,7 @@
#include "app.h"
#include "android_agent.h"
#include "movehelper.h"
#include "battledatacontext.h"
#include "f8/btmgr.h"

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@ -12,6 +12,8 @@
#include "room.h"
#include "explosion.h"
#include "roommgr.h"
#include "ability.h"
#include "mt/Param.h"
#include "mt/Item.h"
#include "mt/Hero.h"

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@ -14,11 +14,12 @@
#include "skillhelper.h"
#include "trigger.h"
#include "virtualbullet.h"
#include "ability.h"
#include "bullet.h"
#include "mt/Param.h"
#include "glmhelper.h"
#include "pbutils.h"
#include "mt/Param.h"
#include "mt/Buff.h"
#include "mt/Skill.h"
#include "mt/SkillNumber.h"

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@ -18,6 +18,7 @@
#include "creature.h"
#include "skillhelper.h"
#include "trigger.h"
#include "ability.h"
#include "mt/Param.h"
#include "mt/Equip.h"

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@ -18,6 +18,8 @@
#include "glmhelper.h"
#include "pbutils.h"
#include "trigger.h"
#include "ability.h"
#include "battledatacontext.h"
#include "mt/Hero.h"
#include "mt/Equip.h"

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@ -16,6 +16,8 @@
#include "shot.h"
#include "movehelper.h"
#include "trigger.h"
#include "ability.h"
#include "battledatacontext.h"
#include "mt/Param.h"
#include "mt/Hero.h"

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@ -2,9 +2,7 @@
#include "moveableentity.h"
#include "buff.h"
#include "ability.h"
#include "weapon.h"
#include "battledatacontext.h"
namespace cs
{
@ -52,6 +50,8 @@ struct HumanAbility
float fire_rate = 0.0f;
};
struct BattleDataContext;
class Ability;
class Skill;
class Obstacle;
class RoomObstacle;

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@ -16,6 +16,7 @@
#include "app.h"
#include "pbutils.h"
#include "trigger.h"
#include "battledatacontext.h"
#include "mt/Hero.h"
#include "mt/Equip.h"

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@ -40,6 +40,7 @@
#include "movehelper.h"
#include "pbutils.h"
#include "trigger.h"
#include "ability.h"
#include "mt/Param.h"
#include "mt/Hero.h"

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@ -15,6 +15,7 @@
#include "explosion.h"
#include "entityfactory.h"
#include "pbutils.h"
#include "battledatacontext.h"
#include "mt/Equip.h"
#include "mt/MapThing.h"

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@ -27,6 +27,7 @@
#include "roommgr.h"
#include "movehelper.h"
#include "trigger.h"
#include "ability.h"
#include "mt/Param.h"
#include "mt/Equip.h"

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@ -15,6 +15,8 @@
#include "player.h"
#include "incubator.h"
#include "skillhelper.h"
#include "ability.h"
#include "battledatacontext.h"
#include "mt/MapThing.h"
#include "mt/Skill.h"

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@ -12,6 +12,8 @@
#include "bullet.h"
#include "collider.h"
#include "pbutils.h"
#include "ability.h"
#include "battledatacontext.h"
#include "mt/Buff.h"
#include "mt/Skill.h"

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@ -7,6 +7,8 @@
#include "skill.h"
#include "room.h"
#include "roomobstacle.h"
#include "ability.h"
#include "battledatacontext.h"
#include "mt/Buff.h"
#include "mt/Skill.h"

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@ -5,6 +5,7 @@
#include "human.h"
#include "room.h"
#include "app.h"
#include "battledatacontext.h"
void Team::TraverseMembers(std::function<bool (Human*)> func)
{