This commit is contained in:
aozhiwei 2022-09-15 11:17:59 +08:00
commit 5322bdd4bc
12 changed files with 160 additions and 21 deletions

View File

@ -409,7 +409,7 @@ void Buff::ProcSprint()
#endif
}
Player* hum = (Player*)caster_.Get();
std::set<int>* hited_objects = new std::set<int>;
std::map<int, long long>* hited_objects = new std::map<int, long long>;
a8::Vec2* pre_pos = new a8::Vec2;
*pre_pos = owner->GetPos();
owner->room->xtimer.AddRepeatTimerAndAttach
@ -424,7 +424,8 @@ void Buff::ProcSprint()
Buff* buff = (Buff*)param.sender.GetUserData();
if (!buff->meta->param3_int_list.empty()) {
a8::Vec2* pre_pos = (a8::Vec2*)param.param2.GetUserData();
std::set<int>* hited_objects = (std::set<int>*)param.param1.GetUserData();
std::map<int, long long>* hited_objects = (std::map<int, long long>*)
param.param1.GetUserData();
std::set<Creature*> enemys;
a8::Vec2 old_pos = buff->owner->GetPos();
@ -439,12 +440,17 @@ void Buff::ProcSprint()
if (enemy->IsEntityType(ET_Car)) {
continue;
}
if (hited_objects->find(enemy->GetUniId()) == hited_objects->end()) {
hited_objects->insert(enemy->GetUniId());
for (int buff_id : buff->meta->param3_int_list) {
enemy->TryAddBuff(buff->owner, buff_id);
auto itr = hited_objects->find(enemy->GetUniId());
if (itr != hited_objects->end()) {
if ((buff->owner->room->GetFrameNo() - itr->second) * FRAME_RATE_MS <
buff->meta->int_param5) {
continue;
}
}
(*hited_objects)[enemy->GetUniId()] = buff->owner->room->GetFrameNo();
for (int buff_id : buff->meta->param3_int_list) {
enemy->TryAddBuff(buff->owner, buff_id);
}
}
}
}
@ -456,7 +462,8 @@ void Buff::ProcSprint()
&xtimer_attacher.timer_list_,
[] (const a8::XParams& param)
{
std::set<int>* hited_objects = (std::set<int>*)param.param1.GetUserData();
std::map<int, long long>* hited_objects = (std::map<int, long long>*)
param.param1.GetUserData();
a8::Vec2* pre_pos = (a8::Vec2*)param.param2.GetUserData();
delete pre_pos;
delete hited_objects;

View File

@ -30,6 +30,7 @@ class Car : public Creature
virtual void GetAabbBox(AabbCollider& aabb_box) override;
virtual void GetHitAabbBox(AabbCollider& aabb_box) override;
virtual std::string GetName() override;
virtual MetaData::Player* GetHeroMeta() override { return hero_meta_; };
bool IsDriver(Human* hum) { return driver_ == hum && driver_; }
Human* GetPassengerBySeat(int seat);

View File

@ -551,3 +551,5 @@ const int MAP_BLOCK_START_ID = 1000000000;
const int ANDROID_AI_ID_START = 10001;
const int MAX_SKILL_LV = 15;
const int DOUBLE_GUN_ANIMATION = 4;

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@ -193,10 +193,13 @@ void InternalShot(Creature* c,
c->room->xtimer.ModifyTimer(buff->remover_timer, weapon_meta->i->cast_time() / FRAME_RATE_MS);
}
}
int i = 0;
int num = weapon_meta->bullet_born_offset.size();
for (auto& tuple : weapon_meta->bullet_born_offset) {
++i;
a8::Vec2 bullet_born_offset = a8::Vec2(std::get<0>(tuple), std::get<1>(tuple));
float bullet_born_angle = c->GetAttackDir().CalcAngleEx(a8::Vec2::UP);
if (c->GetAttackDir().x > 0.00001f) {
if (c->GetAttackDir().x < 0.00001f) {
bullet_born_angle = -bullet_born_angle;
}
bullet_born_offset.Rotate(bullet_born_angle);
@ -216,8 +219,34 @@ void InternalShot(Creature* c,
bullet_born_angle * A8_PI,
glm::vec3(0.0, 1.0, 0.0));
glm::vec4 gun_muzzle_position(0.0, 0.0, 0.0, 0.0);
if (weapon_meta->i->shootfire()) {
MetaData::Player* hero_meta = c->GetHeroMeta();
if (hero_meta) {
auto itr = hero_meta->shot_animations.find(weapon_meta->i->shootfire());
if (itr != hero_meta->shot_animations.end()) {
if (weapon_meta->i->shootfire() == DOUBLE_GUN_ANIMATION &&
i > (int)(num / 2)) {
gun_muzzle_position +=
glm::vec4(
itr->second.l_x,
itr->second.l_y,
itr->second.l_z,
0
);
} else {
gun_muzzle_position +=
glm::vec4(
itr->second.r_x,
itr->second.r_y,
itr->second.r_z,
0
);
}
}
}
}
if (weapon_meta->gun_muzzle_position) {
gun_muzzle_position =
gun_muzzle_position +=
glm::vec4(
std::get<0>(*weapon_meta->gun_muzzle_position.get()),
std::get<1>(*weapon_meta->gun_muzzle_position.get()),

View File

@ -122,6 +122,7 @@ class Creature : public MoveableEntity
virtual bool ReceiveExplosionDmg(Explosion* explosion) override;
virtual bool IsCreature(Room* room) override { return true;};
virtual void OnBattleStart(Room* room) override;
virtual MetaData::Player* GetHeroMeta() { return nullptr; };
bool HasBuffEffect(int buff_effect_id);
Buff* GetBuffByEffectId(int effect_id);
Buff* GetBuffById(int buff_id);

View File

@ -32,7 +32,7 @@ public:
virtual void DecHP(float dec_hp, int killer_id, const std::string& killer_name, int weapon_id) override;
virtual std::string GetName() override;
virtual void DropItems(Obstacle* obstacle) override;
virtual MetaData::Player* GetHeroMeta() override { return meta; };
virtual float GetSpeed() override;
virtual float GetRadius() override;
virtual float GetHitRadius() override;

View File

@ -262,6 +262,7 @@ class Human : public Creature
virtual void RemoveObjects(Entity* entity) override;
virtual void AddOutObjects(Entity* entity) override;
virtual void RemoveOutObjects(Entity* entity) override;
virtual MetaData::Player* GetHeroMeta() override { return meta; };
bool HasLiveTeammate();
bool HasNoDownedTeammate();
int GetNearbyTeammateNum(float range);

View File

@ -489,16 +489,6 @@ namespace MetaData
a8::SetBitFlag(special_damage_type, n);
}
}
#ifdef DEBUG
{
gun_muzzle_position = std::make_shared<std::tuple<float, float, float>>
(
0.8,
3.1,
3.0
);
}
#endif
}
void Equip::Init2()

View File

@ -119,6 +119,22 @@ namespace MetaData
bool Match(CondAddBuff_e cond, int val, int val2);
};
struct HeroShotAnimation
{
int id = 0;
float r_t = 0;
float r_x = 0;
float r_y = 0;
float r_z = 0;
float l_t = 0;
float l_x = 0;
float l_y = 0;
float l_z = 0;
};
struct Player
{
const metatable::Player* i = nullptr;
@ -129,6 +145,7 @@ namespace MetaData
std::vector<std::tuple<int, int>> pre_appear_effect;
bool HasDrop() { return !dead_drop.empty();};
std::tuple<int, int> pve_score;
std::map<int, HeroShotAnimation> shot_animations;
void Init();
int RandDrop();

View File

@ -557,11 +557,100 @@ public:
MetaMgr::Instance()->terminator_meta = MetaMgr::Instance()->GetPlayer(5005);
}
#endif
LoadHeroAndEquipShotData();
Check();
}
private:
void LoadHeroAndEquipShotData()
{
a8::XObject xobj;
xobj.ReadFromFile(res_path + "shot_animation.json");
{
auto hero_list_xobj = xobj.At("hero");
std::vector<std::string> keys;
hero_list_xobj->GetKeys(keys);
for (auto& key : keys) {
auto hero_xobj = hero_list_xobj->At(key);
int hero_id = a8::XValue(key);
std::vector<std::string> keys2;
hero_xobj->GetKeys(keys2);
for (auto& key2 : keys2) {
auto anim_xobj = hero_xobj->At(key2);
int id = a8::XValue(key2);
float r_t = anim_xobj->At("t")->AsXValue().GetDouble();
float r_x = anim_xobj->At("r")->At("x")->AsXValue().GetDouble();
float r_y = anim_xobj->At("r")->At("y")->AsXValue().GetDouble();
float r_z = anim_xobj->At("r")->At("z")->AsXValue().GetDouble();
float l_t = anim_xobj->At("t")->AsXValue().GetDouble();
float l_x = anim_xobj->At("l")->At("x")->AsXValue().GetDouble();
float l_y = anim_xobj->At("l")->At("y")->AsXValue().GetDouble();
float l_z = anim_xobj->At("l")->At("z")->AsXValue().GetDouble();
{
MetaData::Player* hero_meta = MetaMgr::Instance()->GetPlayer(hero_id);
if (hero_meta) {
MetaData::HeroShotAnimation anim;
anim.id = id;
anim.r_t = r_t;
anim.r_x = r_x;
anim.r_y = r_y;
anim.r_z = r_z;
anim.l_t = l_t;
anim.l_x = l_x;
anim.l_y = l_y;
anim.l_z = l_z;
hero_meta->shot_animations[id] = anim;
}
}
a8::UdpLog::Instance()->Info
("shot animation hero_id:%d anim_id:%d r_t:%f r_x:%f r_y:%f r_z:%f l_t:%f l_x:%f l_y:%f l_z:%f",
{
hero_id,
id,
r_t,
r_x,
r_y,
r_z,
l_t,
l_x,
l_y,
l_z
});
}
}
}
{
auto equip_list_xobj = xobj.At("equip");
std::vector<std::string> keys;
equip_list_xobj->GetKeys(keys);
for (auto& key : keys) {
auto equip_xobj = equip_list_xobj->At(key);
int equip_id = a8::XValue(key);
float x = equip_xobj->At("x")->AsXValue().GetDouble();
float y = equip_xobj->At("y")->AsXValue().GetDouble();
float z = equip_xobj->At("z")->AsXValue().GetDouble();
MetaData::Equip* equip_meta = MetaMgr::Instance()->GetEquip(equip_id);
if (equip_meta) {
equip_meta->gun_muzzle_position = std::make_shared<std::tuple<float, float, float>>
(
x,
y,
z
);
}
}
}
}
void Check()
{

View File

@ -194,6 +194,8 @@ message Equip
optional float critical = 70;
optional float cri_damage = 71;
optional int32 shootfire = 73;
}
message EquipUpgrade

@ -1 +1 @@
Subproject commit 9b63b8fee2f459b1bd096c76d4f6aecfc2ba45bd
Subproject commit b17543dae9a329dac545a7fe33bbefab0c9f5d4b