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@ -784,6 +784,12 @@ float BattleDataContext::CalcDmg(Creature* target, IBullet* bullet)
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g_calc_dmg_context = {0};
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g_calc_dmg_context = {0};
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g_calc_dmg_context.is_crit = 0;
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g_calc_dmg_context.is_crit = 0;
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#ifdef MYDEBUG
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if (hero_ability_->hero_meta->id() == 9011) {
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int i = 0;
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}
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#endif
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float vEbc = 1.0f;
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float vEbc = 1.0f;
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float vEd = 1 - target->GetNetData()->GetDef();
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float vEd = 1 - target->GetNetData()->GetDef();
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float X = (1 + hero_ability_->GetCrit()) * (1 - target->GetNetData()->GetBlock()) - 1;
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float X = (1 + hero_ability_->GetCrit()) * (1 - target->GetNetData()->GetBlock()) - 1;
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