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@ -251,106 +251,126 @@ void Team::GenBattleReportData(a8::MutableXObject* params)
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int pvp_team_kills = 0;
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auto members_pb = a8::MutableXObject::CreateArray();
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std::vector<Human*> sorted_members;
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TraverseMembers
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(
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[this, members_pb, &pvp_team_kills] (Human* hum) mutable
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[&sorted_members] (Human* hum) mutable
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{
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pvp_team_kills += hum->stats->kills;
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auto member_pb = a8::MutableXObject::CreateObject();
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member_pb->SetVal("account_id", hum->account_id);
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member_pb->SetVal("name", hum->name);
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member_pb->SetVal("head", a8::XValue(hum->avatar_url));
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member_pb->SetVal("head_frame", hum->head_frame);
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member_pb->SetVal("sex", hum->sex);
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member_pb->SetVal("dead", hum->dead);
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member_pb->SetVal("is_mvp", 0);
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member_pb->SetVal("hero_id", hum->meta->id());
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member_pb->SetVal("hero_uniid", hum->hero_uniid);
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//member_pb->SetVal("hero_quality", hum->hero_uniid);
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member_pb->SetVal("game_time", hum->stats->game_time);
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member_pb->SetVal("alive_time", hum->stats->alive_time);
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member_pb->SetVal("rank", hum->stats->rank);
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member_pb->SetVal("kills", hum->stats->kills);
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member_pb->SetVal("damage_out", hum->stats->damage_amount_out);
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member_pb->SetVal("weapon_uuid1", hum->spec_weapons.size() > 0 ? hum->spec_weapons[0].weapon_uniid : 0);
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member_pb->SetVal("weapon_uuid2", hum->spec_weapons.size() > 1 ? hum->spec_weapons[1].weapon_uniid : 0);
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member_pb->SetVal("rescue_teammate_times", hum->stats->rescue_member);
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member_pb->SetVal("diving_times", hum->stats->diving_times);
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member_pb->SetVal("damage_in", hum->stats->damage_amount_in);
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member_pb->SetVal("recover_hp", hum->stats->heal_amount);
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member_pb->SetVal("open_airdrop_times", hum->stats->open_airdrop_times);
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member_pb->SetVal("use_medicine_times", hum->stats->use_medicine_times);
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member_pb->SetVal("destory_car_times", hum->stats->destory_car_times);
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member_pb->SetVal("use_camouflage_times", hum->stats->use_camouflage_times);
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member_pb->SetVal("use_skill_times", hum->stats->use_skill_times);
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member_pb->SetVal("ride_car_move_distance", hum->stats->ride_car_move_distance);
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member_pb->SetVal("ride_car_kills", hum->stats->ride_car_kills);
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member_pb->SetVal("max_hero_skill_lv", hum->stats->max_hero_skill_lv);
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{
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std::string weapons_type;
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std::string weapons_slot;
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for (auto& pair : hum->stats->weapon_stats) {
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auto& weapon = pair.second;
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if (weapon.kills || weapon.damage_out || weapon.obtain_count) {
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weapons_type += a8::Format("%d:%d:%d:%d|",
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{
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weapon.weapon_id,
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weapon.kills,
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weapon.damage_out,
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weapon.obtain_count
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});
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}
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if (weapon.use_times) {
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weapons_slot += a8::Format("%d:%d|",
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{
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weapon.weapon_id,
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weapon.use_times
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});
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}
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}
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member_pb->SetVal("weapons_type", weapons_type);
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member_pb->SetVal("weapons_slot", weapons_slot);
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}
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{
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std::string heros;
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for (auto& pair : hum->stats->hero_stats) {
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auto& hero = pair.second;
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if (hero.skill_lv || hero.weapon_lv) {
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heros += a8::Format("%d:%d:%d|",
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{
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hero.hero_id,
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hero.skill_lv,
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hero.weapon_lv,
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});
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}
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}
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member_pb->SetVal("heros", heros);
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}
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if (room->IsPveRoom()) {
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member_pb->SetVal("pve_order", 0);
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member_pb->SetVal("pve_score", hum->stats->pve_rank_score);
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member_pb->SetVal("pve_star", room->pve_mode_meta->CalcStar(hum->stats->pve_rank_score));
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member_pb->SetVal("pve_damage", hum->stats->damage_amount_out);
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member_pb->SetVal("pve_revive", hum->stats->revive);
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member_pb->SetVal("pve_survia_time", hum->stats->alive_time);
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member_pb->SetVal("pve_wave", hum->stats->pve_wave);
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member_pb->SetVal("pve_max_wave", room->pve_data.max_wave);
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member_pb->SetVal("pve_boss_killed", hum->stats->pve_kill_boss);
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member_pb->SetVal("pve_rank_score", hum->stats->pve_rank_score);
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} else {
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member_pb->SetVal("pvp_kill", hum->stats->kills);
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member_pb->SetVal("pvp_damage", hum->stats->damage_amount_out);
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member_pb->SetVal("pvp_assist", hum->stats->assist);
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member_pb->SetVal("pvp_survia_time", hum->stats->alive_time);
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member_pb->SetVal("pvp_recover", hum->stats->heal_amount);
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member_pb->SetVal("pvp_rescue", hum->stats->rescue_member);
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member_pb->SetVal("pvp_personal_rank", hum->stats->rank);
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}
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members_pb->Push(*member_pb);
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sorted_members.push_back(hum);
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return true;
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});
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}
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);
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if (room->IsPveRoom()) {
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std::sort(sorted_members.begin(), sorted_members.end(),
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[] (Human* a, Human* b) -> bool
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{
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if (a->stats->pve_rank_score > b->stats->pve_rank_score) {
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return true;
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}
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if (a->stats->pve_rank_score < b->stats->pve_rank_score) {
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return false;
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}
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return a->GetUniId() < b->GetUniId();
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});
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}
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int i = 0;
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for (Human* hum : sorted_members) {
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++i;
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pvp_team_kills += hum->stats->kills;
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auto member_pb = a8::MutableXObject::CreateObject();
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member_pb->SetVal("account_id", hum->account_id);
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member_pb->SetVal("name", hum->name);
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member_pb->SetVal("head", a8::XValue(hum->avatar_url));
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member_pb->SetVal("head_frame", hum->head_frame);
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member_pb->SetVal("sex", hum->sex);
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member_pb->SetVal("dead", hum->dead);
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member_pb->SetVal("is_mvp", 0);
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member_pb->SetVal("hero_id", hum->meta->id());
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member_pb->SetVal("hero_uniid", hum->hero_uniid);
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//member_pb->SetVal("hero_quality", hum->hero_uniid);
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member_pb->SetVal("game_time", hum->stats->game_time);
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member_pb->SetVal("alive_time", hum->stats->alive_time);
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member_pb->SetVal("rank", hum->stats->rank);
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member_pb->SetVal("kills", hum->stats->kills);
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member_pb->SetVal("damage_out", hum->stats->damage_amount_out);
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member_pb->SetVal("weapon_uuid1", hum->spec_weapons.size() > 0 ? hum->spec_weapons[0].weapon_uniid : 0);
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member_pb->SetVal("weapon_uuid2", hum->spec_weapons.size() > 1 ? hum->spec_weapons[1].weapon_uniid : 0);
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member_pb->SetVal("rescue_teammate_times", hum->stats->rescue_member);
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member_pb->SetVal("diving_times", hum->stats->diving_times);
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member_pb->SetVal("damage_in", hum->stats->damage_amount_in);
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member_pb->SetVal("recover_hp", hum->stats->heal_amount);
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member_pb->SetVal("open_airdrop_times", hum->stats->open_airdrop_times);
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member_pb->SetVal("use_medicine_times", hum->stats->use_medicine_times);
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member_pb->SetVal("destory_car_times", hum->stats->destory_car_times);
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member_pb->SetVal("use_camouflage_times", hum->stats->use_camouflage_times);
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member_pb->SetVal("use_skill_times", hum->stats->use_skill_times);
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member_pb->SetVal("ride_car_move_distance", hum->stats->ride_car_move_distance);
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member_pb->SetVal("ride_car_kills", hum->stats->ride_car_kills);
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member_pb->SetVal("max_hero_skill_lv", hum->stats->max_hero_skill_lv);
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{
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std::string weapons_type;
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std::string weapons_slot;
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for (auto& pair : hum->stats->weapon_stats) {
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auto& weapon = pair.second;
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if (weapon.kills || weapon.damage_out || weapon.obtain_count) {
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weapons_type += a8::Format("%d:%d:%d:%d|",
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{
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weapon.weapon_id,
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weapon.kills,
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weapon.damage_out,
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weapon.obtain_count
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});
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}
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if (weapon.use_times) {
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weapons_slot += a8::Format("%d:%d|",
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{
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weapon.weapon_id,
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weapon.use_times
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});
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}
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}
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member_pb->SetVal("weapons_type", weapons_type);
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member_pb->SetVal("weapons_slot", weapons_slot);
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}
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{
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std::string heros;
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for (auto& pair : hum->stats->hero_stats) {
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auto& hero = pair.second;
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if (hero.skill_lv || hero.weapon_lv) {
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heros += a8::Format("%d:%d:%d|",
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{
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hero.hero_id,
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hero.skill_lv,
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hero.weapon_lv,
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});
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}
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}
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member_pb->SetVal("heros", heros);
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}
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if (room->IsPveRoom()) {
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member_pb->SetVal("pve_order", i);
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member_pb->SetVal("pve_score", hum->stats->pve_rank_score);
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member_pb->SetVal("pve_star", room->pve_mode_meta->CalcStar(hum->stats->pve_rank_score));
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member_pb->SetVal("pve_damage", hum->stats->damage_amount_out);
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member_pb->SetVal("pve_revive", hum->stats->revive);
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member_pb->SetVal("pve_survia_time", hum->stats->alive_time);
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member_pb->SetVal("pve_wave", hum->stats->pve_wave);
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member_pb->SetVal("pve_max_wave", room->pve_data.max_wave);
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member_pb->SetVal("pve_boss_killed", hum->stats->pve_kill_boss);
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member_pb->SetVal("pve_rank_score", hum->stats->pve_rank_score);
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} else {
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member_pb->SetVal("pvp_kill", hum->stats->kills);
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member_pb->SetVal("pvp_damage", hum->stats->damage_amount_out);
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member_pb->SetVal("pvp_assist", hum->stats->assist);
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member_pb->SetVal("pvp_survia_time", hum->stats->alive_time);
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member_pb->SetVal("pvp_recover", hum->stats->heal_amount);
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member_pb->SetVal("pvp_rescue", hum->stats->rescue_member);
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member_pb->SetVal("pvp_personal_rank", hum->stats->rank);
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}
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members_pb->Push(*member_pb);
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};
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params->SetVal("pvp_team_kills", pvp_team_kills);
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}
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