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@ -426,7 +426,7 @@ void Car::DecHP(float dec_hp, int killer_id, const std::string killer_name, int
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GetUniId(),
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real_dmg_out,
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0,
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0,
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killer->GetUniId(),
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true);
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} else if (killer->IsHero() &&
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killer->AsHero()->master.Get() &&
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@ -438,7 +438,7 @@ void Car::DecHP(float dec_hp, int killer_id, const std::string killer_name, int
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GetUniId(),
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real_dmg_out,
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0,
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0,
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killer->AsHero()->master.Get()->GetUniId(),
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true);
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}
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}
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@ -295,7 +295,7 @@ void Hero::DecHP(float dec_hp, int killer_id, const std::string killer_name, int
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GetUniId(),
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real_dmg_out,
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0,
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0,
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killer->GetUniId(),
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true);
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} else if (killer->IsHero() &&
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killer->AsHero()->master.Get() &&
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@ -307,7 +307,7 @@ void Hero::DecHP(float dec_hp, int killer_id, const std::string killer_name, int
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GetUniId(),
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real_dmg_out,
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0,
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0,
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killer->AsHero()->master.Get()->GetUniId(),
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true);
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}
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}
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@ -363,7 +363,7 @@ void Human::DecHP(float dec_hp, int killer_id, const std::string killer_name, in
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}
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Creature* killer = room->GetCreatureByUniId(real_killer_id);
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if (killer && real_dmg_out > 0.999) {
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if (killer->IsPlayer()) {
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if (killer->IsHuman()) {
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room->frame_event.AddPropChgEx
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(
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killer->GetWeakPtrRef(),
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@ -371,20 +371,44 @@ void Human::DecHP(float dec_hp, int killer_id, const std::string killer_name, in
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GetUniId(),
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real_dmg_out,
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0,
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0,
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true);
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} else if (killer->IsHero() &&
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killer->AsHero()->master.Get() &&
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killer->AsHero()->master.Get()->IsPlayer()) {
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room->frame_event.AddPropChgEx
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(
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killer->AsHero()->master.Get()->GetWeakPtrRef(),
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kPropDmgShow,
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GetUniId(),
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real_dmg_out,
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0,
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0,
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killer->GetUniId(),
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true);
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if (IsPlayer()) {
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room->frame_event.AddPropChgEx
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(
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GetWeakPtrRef(),
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kPropDmgShow,
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GetUniId(),
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real_dmg_out,
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0,
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killer->GetUniId(),
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true);
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}
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} else if (killer->IsHero()) {
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if (killer->AsHero()->master.Get() &&
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killer->AsHero()->master.Get()->IsPlayer()) {
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room->frame_event.AddPropChgEx
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(
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killer->AsHero()->master.Get()->GetWeakPtrRef(),
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kPropDmgShow,
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GetUniId(),
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real_dmg_out,
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0,
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killer->AsHero()->master.Get()->GetUniId(),
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true);
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}
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if (IsPlayer()) {
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room->frame_event.AddPropChgEx
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(
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GetWeakPtrRef(),
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kPropDmgShow,
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GetUniId(),
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real_dmg_out,
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0,
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killer->AsHero()->master.Get() ?
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killer->AsHero()->master.Get()->GetUniId() : killer->GetUniId(),
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true);
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}
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}
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}
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GetTrigger()->HpChg();
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@ -230,9 +230,10 @@ message MFVec3
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property_type: 50 淘汰倒计时(只有在读取里才会发送)
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value: 倒计时(秒)
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property_type: 51 伤害数值
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property_subtype: 目标对象uniid
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property_subtype: 受击方uniid
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value: 造成伤害
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value2: 0: 普通伤害 1:暴击
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value3: 攻击方uniid
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*/
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message MFPropertyChg
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{
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