This commit is contained in:
aozhiwei 2024-04-02 16:45:11 +08:00
parent 3f2af8cd83
commit 56e94d2161

View File

@ -635,11 +635,13 @@ void FrameMaker::SerializeVoices(cs::SMUpdate* msg, Room* room, Human* hum, Fram
}
#ifdef MYDEBUG
if (hum->IsPlayer()) {
hum->SendDebugMsg(a8::Format("ingame_voice sound_id:%d killer_id:%d self_id:%d",
hum->SendDebugMsg(a8::Format("ingame_voice sound_id:%d killer_id:%d self_id:%d frame_no:%d last_kill_frameno:%d",
{
v->voice_id,
v->killer_id,
hum->GetUniId()
hum->GetUniId(),
hum->room->GetFrameNo(),
hum->stats->last_kill_frameno
}));
#if 0
a8::XPrintf("InGameVoice %d:%s\n", {room->GetRoomIdx(), f8::PbToJson(msg)});