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@ -162,6 +162,11 @@ void SprintBuff::Check(Position& pre_pos, Position& src_pos, std::map<int, long
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}
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}
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pre_pos = owner->GetPos();
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if (meta->_buff_param6 && !hited_objects.empty()) {
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owner->RemoveBuffByUniId(buff_uniid);
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owner->TryAddBuff(owner, meta->_int_buff_param1, skill_meta);
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}
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}
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void SprintBuff::OnEnemyHit(Creature* enemy)
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